#include "hitplot.qh"
-#include "../_all.qh"
#include "../antilag.qh"
-#include "../../common/weapons/all.qh"
+#include "../g_subs.qh"
+#include <common/weapons/all.qh>
vector W_HitPlotUnnormalizedUntransform(vector screenforward, vector screenright, vector screenup, vector v)
{
antilag_takeback(trace_ent, time - lag);
hitplot = W_HitPlotNormalizedUntransform(org, trace_ent, screenforward, screenright, screenup, trace_endpos);
antilag_restore(trace_ent);
- fputs(player.hitplotfh, strcat(ftos(hitplot.x), " ", ftos(hitplot.y), " ", ftos(hitplot.z), " ", ftos(player.switchweapon), "\n"));
+ fputs(player.hitplotfh, strcat(ftos(hitplot.x), " ", ftos(hitplot.y), " ", ftos(hitplot.z), " ", ftos(PS(player).m_switchweapon.m_id), "\n"));
//print(strcat(ftos(hitplot_x), " ", ftos(hitplot_y), " ", ftos(hitplot_z), "\n"));
}
}