#include <server/defs.qh>
#include <server/miscfunctions.qh>
#include "../antilag.qh"
-#include "../g_subs.qh"
#include <common/weapons/_all.qh>
#include <common/state.qh>
#include <common/wepent.qh>
return ret;
}
-void W_HitPlotAnalysis(entity player, Weapon wep, vector screenforward, vector screenright, vector screenup)
+void W_HitPlotAnalysis(entity player, entity wep, vector screenforward, vector screenright, vector screenup)
{
if(CS(player).hitplotfh >= 0)
{