]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/selection.qc
Merge branch 'master' into martin-t/mg-solidpen
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / selection.qc
index b4c13851bf47514c57a0212e5d2df0e0a4bcc627..7f9c6ad0d76c379481cb3613fe3b322b0d7ecdff 100644 (file)
@@ -266,7 +266,6 @@ void W_SwitchToOtherWeapon(entity this, .entity weaponentity)
        W_SwitchWeapon_Force(this, ww, weaponentity);
 }
 
-AUTOCVAR_SAVE(cl_weapon_switch_reload, bool, true, "When trying to switch to the currently held weapon, reload it");
 bool W_SwitchWeapon(entity this, Weapon w, .entity weaponentity)
 {
        if(this.(weaponentity).m_switchweapon != w)
@@ -282,7 +281,7 @@ bool W_SwitchWeapon(entity this, Weapon w, .entity weaponentity)
                        return false;
                }
        }
-       else if(!forbidWeaponUse(this) && autocvar_cl_weapon_switch_reload)
+       else if(!weaponLocked(this) && CS(this).cvar_cl_weapon_switch_reload)
        {
                entity actor = this;
                w.wr_reload(w, actor, weaponentity);
@@ -291,10 +290,9 @@ bool W_SwitchWeapon(entity this, Weapon w, .entity weaponentity)
        return true; // player already has the weapon out or needs to reload
 }
 
-AUTOCVAR_SAVE(cl_weapon_switch_fallback_to_impulse, bool, true, "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse");
 void W_SwitchWeapon_TryOthers(entity this, Weapon w, .entity weaponentity)
 {
-       if(!W_SwitchWeapon(this, w, weaponentity) && autocvar_cl_weapon_switch_fallback_to_impulse)
+       if(!W_SwitchWeapon(this, w, weaponentity) && CS(this).cvar_cl_weapon_switch_fallback_to_impulse)
                W_NextWeaponOnImpulse(this, w.impulse, weaponentity);
 }