]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/selection.qh
When using specific weapon binds, if the player doesn't have the weapon, attempt...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / selection.qh
index eea33ddb7b98e71c762a7fc09f9d7f41856c7558..156c37f2629528f91e750303eecad20d34cd87e6 100644 (file)
@@ -19,6 +19,7 @@ void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity);
 // perform weapon to attack (weaponstate and attack_finished check is here)
 void W_SwitchToOtherWeapon(entity this, .entity weaponentity);
 void W_SwitchWeapon(entity this, Weapon imp, .entity weaponentity);
+void W_SwitchWeapon_TryOthers(entity this, Weapon imp, .entity weaponentity);
 
 void W_CycleWeapon(entity this, string weaponorder, float dir, .entity weaponentity);