]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
waeponarena {all,most}_available
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index 204b5a7633669ffeac43adcf5c6da6013939d703..0922b50d9687c3fd75fb69d48277ef6b6b354bcb 100644 (file)
@@ -28,7 +28,7 @@ string W_Apply_Weaponreplace(string in)
 
 void weapon_defaultspawnfunc(entity this, Weapon e)
 {
-       Weapon wpn = e;
+       Weapon wpn = e; // TODO unify wpn and e
        e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
        this.classname = wpn.m_canonical_spawnfunc;
        if (!Item_IsLoot(this) && !this.m_isreplaced)
@@ -56,29 +56,20 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                        for (int i = 1; i < t; ++i)
                        {
                                s = argv(i);
-                               FOREACH(Weapons, it != WEP_Null, {
-                                       if(it.netname == s)
-                                       {
-                                               entity replacement = spawn();
-                                               copyentity(this, replacement);
-                                               replacement.m_isreplaced = true;
-                                               weapon_defaultspawnfunc(replacement, it);
-                                               break;
-                                       }
-                               });
+                               Weapon wep = Weapons_fromstr(s);
+                               if(wep != WEP_Null)
+                               {
+                                       entity replacement = spawn();
+                                       copyentity(this, replacement);
+                                       replacement.m_isreplaced = true;
+                                       weapon_defaultspawnfunc(replacement, wep);
+                               }
                        }
                }
                if (t >= 1) // always the case!
                {
                        s = argv(0);
-                       wpn = WEP_Null;
-                       FOREACH(Weapons, it != WEP_Null, {
-                               if(it.netname == s)
-                               {
-                                       wpn = it;
-                                       break;
-                               }
-                       });
+                       wpn = Weapons_fromstr(s);
                }
                if (wpn == WEP_Null)
                {
@@ -88,6 +79,9 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                }
        }
 
+       if(!Item_IsLoot(this))
+               weaponsInMapAll |= WepSet_FromWeapon(wpn);
+
        if (!Item_IsDefinitionAllowed(wpn.m_pickup))
        {
                delete(this);
@@ -114,16 +108,16 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                        this.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        // if we don't already have ammo, give us some ammo
-       if ((wpn.ammo_type != RESOURCE_NONE) && !GetResourceAmount(this, wpn.ammo_type))
+       if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
        {
                switch (wpn.ammo_type)
                {
-                       case RESOURCE_SHELLS:  SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
-                       case RESOURCE_BULLETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
-                       case RESOURCE_ROCKETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
-                       case RESOURCE_CELLS:   SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
-                       case RESOURCE_PLASMA:  SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
-                       case RESOURCE_FUEL:    SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
+                       case RES_SHELLS:  SetResource(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
+                       case RES_BULLETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
+                       case RES_ROCKETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
+                       case RES_CELLS:   SetResource(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
+                       case RES_PLASMA:  SetResource(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
+                       case RES_FUEL:    SetResource(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
                }
        }