+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qc"
+ #include "../../dpdefs/dpextensions.qc"
+ #include "../../common/util.qh"
+ #include "../../common/weapons/weapons.qh"
+ #include "throwing.qh"
+ #include "weaponsystem.qh"
+ #include "../t_items.qh"
+ #include "../autocvars.qh"
+ #include "../constants.qh"
+ #include "../defs.qh"
+ #include "../../common/notifications.qh"
+ #include "../mutators/mutators_include.qh"
+ #include "../../common/mapinfo.qh"
+#endif
+
void thrown_wep_think()
{
self.nextthink = time;