+++ /dev/null
-.float savenextthink;
-void thrown_wep_think();
-
-// returns amount of ammo used as string, or -1 for failure, or 0 for no ammo count
-string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
-
-float W_IsWeaponThrowable(float w);
-
-// toss current weapon
-void W_ThrowWeapon(vector velo, vector delta, float doreduce);
-
-void SpawnThrownWeapon(vector org, float w);