#include <common/t_items.qh>
#include <common/animdecide.qh>
#include <common/constants.qh>
+#include <common/net_linked.qh>
#include <common/monsters/_mod.qh>
#include <common/notifications/all.qh>
#include <common/util.qh>
PS(actor).m_switchingweapon = WEP_Null;
this.state = WS_CLEAR;
actor.weaponname = "";
- // actor.items &= ~IT_AMMO;
return;
}