switch (this.state)
{
default:
- LOG_WARNF("unhandled weaponentity (%i) state for player (%i): %d\n", this, actor, this.state);
+ LOG_WARNF("unhandled weaponentity (%i) state for player (%i): %d", this, actor, this.state);
break;
case WS_INUSE:
case WS_RAISE: