]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/weaponsystem.qc
Weapons: remove useless weapon return values and implementations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qc
index 951128f2d7dc1aed836d45c1706dd859fa5adfaf..de95128595a90059829b487c5042e71e09b829ed 100644 (file)
@@ -777,8 +777,8 @@ void W_WeaponFrame()
         }
 
                if (w) {
-                       entity e = get_weaponinfo(self.weapon);
-                       if (e.wr_think) e.wr_think(e, self.BUTTON_ATCK, self.BUTTON_ATCK2);
+                       Weapon e = get_weaponinfo(self.weapon);
+                       e.wr_think(e, self.BUTTON_ATCK, self.BUTTON_ATCK2);
                } else {
                        Weapon w = get_weaponinfo(self.weapon);
                        w.wr_gonethink(w);
@@ -981,7 +981,7 @@ void W_Reload(float sent_ammo_min, string sent_sound)
        self.clip_load = self.(weapon_load[self.weapon]) = -1;
 }
 
-void W_DropEvent(.bool(Weapon) event, entity player, float weapon_type, entity weapon_item)
+void W_DropEvent(.void(Weapon) event, entity player, float weapon_type, entity weapon_item)
 {SELFPARAM();
        setself(player);
        weapon_dropevent_item = weapon_item;