-#ifndef WEAPONSYSTEM_H
-#define WEAPONSYSTEM_H
-
+#pragma once
float internalteam;
float weaponswapping;
void weapon_prepareattack_do(entity actor, .entity weaponentity, float secondary, float attacktime);
void weapon_thinkf(entity actor, .entity weaponentity, WFRAME fr, float t, void(Weapon thiswep, entity actor, .entity weaponentity, int fire) func);
-
-#endif