]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/weaponsystem.qh
Reset weapon alignment on respawn and when dual wielding status changes, default...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qh
index c53b150944425aa1d96fcc84e3ecc239454091f7..986756aa510344405c4f27e9db7f9b57effef938 100644 (file)
@@ -12,7 +12,8 @@ void CL_SpawnWeaponentity(entity e, .entity weaponentity);
 
 vector CL_Weapon_GetShotOrg(float wpn);
 
-bool forbidWeaponUse(entity player);
+bool weaponUseForbidden(entity player);
+bool weaponLocked(entity player);
 
 void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset);
 
@@ -22,6 +23,8 @@ void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, floa
 
 void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound);
 
+void W_ResetGunAlign(entity player, int preferred_alignment);
+
 void W_WeaponFrame(Player actor, .entity weaponentity);
 
 float W_WeaponRateFactor(entity this);