float warpzone_fixingview;
float warpzone_fixingview_drawexteriormodel;
-float autocvar_chase_active;
void WarpZone_View_Outside()
{
}
#ifndef KEEP_ROLL
-var float autocvar_cl_rollkillspeed = 10;
+float autocvar_cl_rollkillspeed = 10;
#endif
void WarpZone_FixView()
{