/*QUAKED trigger_push (1 .5 0) ? - - INVERT_TEAM
Jump pad. What else?
Can be used in three ways:
-Nexuiz "target/height" way: put the target_position where the player should land, and tune height to get a nice jump path. A good starting value for height is 100.
+Xonotic "target/height" way: put the target_position where the player should land, and tune height to get a nice jump path. A good starting value for height is 100.
Q3A "target" way: put the target_position at the apex of the jump, and hope the player will land at the right spot. Good luck.
Quake "movedir/speed" way: player will get velocity movedir * speed * 10 when using the jump pad
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/*QUAKED trigger_teleport (.5 .5 .5) ? - - INVERT_TEAM
Touching this will teleport players to the location of the targeted misc_teleporter_dest entity.
-Note that in Nexuiz, teleporters preserve momentum of the player using them.
+Note that in Xonotic, teleporters preserve momentum of the player using them.
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target: this must point to a misc_teleporter_dest entity. If it points to more than one, a destination is randomly selected on teleport.
team: team that owns this teleporter (5 = red, 14 = blue, etc) (when set, only this team can teleport)