]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - vehicle_racer.cfg
Clean up/optimize racer code a bit. Make it use a simpler phys path when idle. Tweak...
[xonotic/xonotic-data.pk3dir.git] / vehicle_racer.cfg
index 33fb4140baa7b79a3938cb63029e745f781ab7ef..1c06048ce85db47d4b5cd7b3198b85cba681f89d 100644 (file)
@@ -4,27 +4,27 @@ set g_vehicle_racer_health              190
 set g_vehicle_racer_health_regen        0
 set g_vehicle_racer_health_regen_pause  0
 
-set g_vehicle_racer_shield              75
-set g_vehicle_racer_shield_regen        25
+set g_vehicle_racer_shield              70
+set g_vehicle_racer_shield_regen        30
 set g_vehicle_racer_shield_regen_pause  1
 
-set g_vehicle_racer_energy              125
+set g_vehicle_racer_energy              100
 set g_vehicle_racer_energy_regen        40
 set g_vehicle_racer_energy_regen_pause  1
 
-set g_vehicle_racer_speed_stop          2000
-set g_vehicle_racer_speed_forward       800
+set g_vehicle_racer_speed_stop          2500
+set g_vehicle_racer_speed_forward       500
 set g_vehicle_racer_speed_strafe        500
-set g_vehicle_racer_speed_afterburn     2000
-set g_vehicle_racer_friction            0.4
-set g_vehicle_racer_afterburn_cost      60      // energy consumed per second
+set g_vehicle_racer_speed_afterburn     3000
+set g_vehicle_racer_friction            0.3
+set g_vehicle_racer_afterburn_cost      50      // energy consumed per second
 
 set g_vehicle_racer_hovertype           0       // 0 = hover, != 0 = maglev
-set g_vehicle_racer_hoverpower          5000    // NOTE!! x 4 (4 engines)
+set g_vehicle_racer_hoverpower          7500    // NOTE!! x 4 (4 engines)
 set g_vehicle_racer_upforcedamper       10
 
 set g_vehicle_racer_downforce            0.01
-set g_vehicle_racer_springlength         65
+set g_vehicle_racer_springlength         70
 set g_vehicle_racer_collision_multiplier 0.05
 set g_vehicle_racer_anglestabilizer      1.75
 
@@ -34,24 +34,24 @@ set g_vehicle_racer_maxpitch           25
 set g_vehicle_racer_turnroll           32
 
 set g_vehicle_racer_cannon_speed        9000
-set g_vehicle_racer_cannon_damage       20
+set g_vehicle_racer_cannon_damage       25
 set g_vehicle_racer_cannon_radius       100
 set g_vehicle_racer_cannon_refire       0.1
-set g_vehicle_racer_cannon_cost         4
+set g_vehicle_racer_cannon_cost         10
 set g_vehicle_racer_cannon_spread       0.0125
 set g_vehicle_racer_cannon_force        50
 
 set g_vehicle_racer_rocket_speed       1000
 set g_vehicle_racer_rocket_accel       1400
-set g_vehicle_racer_rocket_turnrate    0.17
-set g_vehicle_racer_rocket_damage      160
+set g_vehicle_racer_rocket_turnrate    0.2
+set g_vehicle_racer_rocket_damage      165
 set g_vehicle_racer_rocket_force       350
 set g_vehicle_racer_rocket_radius      125
 set g_vehicle_racer_rocket_refire      6
 set g_vehicle_racer_rocket_cost        0
 
 set g_vehicle_racer_rocket_locktarget           1
-set g_vehicle_racer_rocket_locking_time         0.4
+set g_vehicle_racer_rocket_locking_time         0.5
 set g_vehicle_racer_rocket_locking_releasetime  1.6
 set g_vehicle_racer_rocket_locked_time          5
 set g_vehicle_racer_rocket_locked_maxangle      1.46
@@ -63,6 +63,6 @@ set g_vehicle_racer_blowup_forceintensity   250
 
 set g_vehicle_racer_bouncefactor 0.25   // Factor of old velocity to keep after colission
 set g_vehicle_racer_bouncestop 0        // if != 0, New veloctiy after bounce = 0 if new velocity < this
-set g_vehicle_racer_bouncepain "35 2 250" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
+set g_vehicle_racer_bouncepain "60 0.75 300" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
 
 set g_vehicle_racer_mass                    900