]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - xonotic-client.cfg
Keep damage text always vertically centered (noticeable when it's stationary)
[xonotic/xonotic-data.pk3dir.git] / xonotic-client.cfg
index c229ea3c81c418aafe4ecfff6cbac082dcacd19e..a074ea71a6afe16d224c0b02b332f285ef34c3d6 100644 (file)
@@ -431,7 +431,7 @@ seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
 seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
 seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
 seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
-seta cl_damagetext_offset_screen "0 -40 0" "Damage text offset (screen coordinates)"
+seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
 seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)"
 seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
 seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"