seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
-seta cl_damagetext_offset_screen "0 -40 0" "Damage text offset (screen coordinates)"
+seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)"
seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"