X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=_hud_common.cfg;h=3631df7eb4882cc7d2dc9d85063c845bff47c887;hp=8d954f3d878e815c9e7d4a661d13fe6e2b722571;hb=bc50c2d7ca3e0a44ed1712400ef8e170e6df8210;hpb=36a3cd7d36531bca786228cf9c23368f7d7cb1c5 diff --git a/_hud_common.cfg b/_hud_common.cfg index 8d954f3d8..3631df7eb 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -44,6 +44,9 @@ seta hud_panel_centerprint 1 "enable this panel" //seta hud_panel_mapvote 1 "enable this panel" seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage" //seta hud_panel_quickmenu 1 "enable this panel" +//seta hud_panel_scoreboard 1 "enable this panel" +seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel" @@ -62,6 +65,7 @@ seta hud_panel_infomessages_dynamichud 0 "apply the dynamic hud effects to t seta hud_panel_physics_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_centerprint_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_itemstime_dynamichud 1 "apply the dynamic hud effects to this panel" +seta hud_panel_scoreboard_dynamichud 0 "apply the dynamic hud effects to this panel" seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count" @@ -69,13 +73,18 @@ seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_hide_ondeath 0 "hide this panel when dead" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" +seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead" + +seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" +seta hud_panel_healtharmor_hide_ondeath 0 "hide this panel when dead" seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" @@ -84,20 +93,28 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 " seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" -seta hud_panel_phisics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen" +seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen" seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again" -seta hud_panel_itemstime_hidelarge "0" "if 1 hide large armor and health from the panel" +seta hud_panel_itemstime_hidebig "0" "if 1 hide big armor and health from the panel" seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)" seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)" seta hud_panel_quickmenu_time 5 "quickmenu expires after this number of seconds in the same page" +seta hud_panel_infomessages_group0 1 "show group 0 messages (showing keys for non-crucial actions you can do while spectating/observing)" seta hud_panel_infomessages_group_time 6 "number of seconds a message of a group lasts before it gets changed" seta hud_panel_infomessages_group_fadetime 0.4 "group message fade in/out time" +seta hud_panel_scoreboard_namesize 15 "size limit of player names and relative column (multiplied by fontsize)" +seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few players that wouldn't fit into the scoreboard are listed in the last row" +seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" +seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" +seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" +seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" + // hud panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" @@ -125,7 +142,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"