X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=_hud_common.cfg;h=73ab1739b004be2b052820e49ad6a96e4226a980;hp=3631df7eb4882cc7d2dc9d85063c845bff47c887;hb=14b59af2805e480ceaca156ce7f0b16dcadc6ed7;hpb=c25812c4057b439a7e4fbf756c95378eca3bd187 diff --git a/_hud_common.cfg b/_hud_common.cfg index 3631df7eb4..73ab1739b0 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -74,6 +74,7 @@ seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_hide_ondeath 0 "hide this panel when dead" +seta hud_panel_weapons_orderbyimpulse "1" "List weapons in their impulse order instead of priority" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead" @@ -91,6 +92,8 @@ seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" +seta hud_panel_engineinfo_framecounter_decimals "0" "amount of decimals to show" +seta hud_panel_engineinfo_framecounter_time "0.1" "time between framerate display updates" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen" @@ -115,6 +118,10 @@ seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" +seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down" +seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" +seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" + // hud panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" @@ -156,11 +163,11 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" -seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" +seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups" seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" -seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5" -seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8" +seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be" +seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" @@ -183,6 +190,7 @@ seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" +seta hud_shownames_statusbar_highlight 1 "Always highlight values of health and armor from 0 to half status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" seta hud_shownames_fontsize 12 "font size" seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"