X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=_hud_common.cfg;h=e31655e25823512d2bfe20b7897b83fd2f85e643;hp=ee1babe195f253b7e6611d69ffef9b8c53015fc0;hb=0f2ce79e5fc0aaf5037acee4c418bea757ae7eaf;hpb=1ff1288152dd20786853bed28c9d9aad1f21c8a5 diff --git a/_hud_common.cfg b/_hud_common.cfg index ee1babe19..e31655e25 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -159,11 +159,11 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" -seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" +seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups" seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" -seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5" -seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8" +seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be" +seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" @@ -186,6 +186,7 @@ seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" +seta hud_shownames_statusbar_highlight 1 "Always highlight values of health and armor from 0 to half status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" seta hud_shownames_fontsize 12 "font size" seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"