X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=bal-wep-overkill-nerfed.cfg;h=e4fb02236970cee908be2baa272f346c651711a5;hp=74dd683c1d53be054daef7598fd9c2d60a2f42eb;hb=HEAD;hpb=879c8320d2938040d7b3f0ff879532fd82e9739d diff --git a/bal-wep-overkill-nerfed.cfg b/bal-wep-overkill-nerfed.cfg deleted file mode 100644 index 74dd683c1d..0000000000 --- a/bal-wep-overkill-nerfed.cfg +++ /dev/null @@ -1,120 +0,0 @@ -// This config file is for overkill weapons that were nerfed to have the same -// stats as vanilla weapons, secondary attack uses stats of vanilla blaster. -// Secondary is actually inconsistent, see https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2258 - -// {{{ Overkill Shotgun -set g_balance_okshotgun_primary_ammo 1 -set g_balance_okshotgun_primary_animtime 0.2 -set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 12 -set g_balance_okshotgun_primary_damage 4 -set g_balance_okshotgun_primary_force 15 -set g_balance_okshotgun_primary_refire 0.75 -set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.12 -set g_balance_okshotgun_reload_ammo 0 -set g_balance_okshotgun_reload_time 2 -set g_balance_okshotgun_secondary_animtime 0.2 -set g_balance_okshotgun_secondary_damage 20 -set g_balance_okshotgun_secondary_delay 0 -set g_balance_okshotgun_secondary_edgedamage 10 -set g_balance_okshotgun_secondary_force 300 -set g_balance_okshotgun_secondary_force_zscale 1 -set g_balance_okshotgun_secondary_lifetime 5 -set g_balance_okshotgun_secondary_radius 60 -set g_balance_okshotgun_secondary_refire 0.7 -set g_balance_okshotgun_secondary_refire_type 0 -set g_balance_okshotgun_secondary_shotangle 0 -set g_balance_okshotgun_secondary_speed 6000 -set g_balance_okshotgun_secondary_spread 0 -set g_balance_okshotgun_switchdelay_drop 0.2 -set g_balance_okshotgun_switchdelay_raise 0.2 -set g_balance_okshotgun_weaponreplace "" -set g_balance_okshotgun_weaponstart 0 -set g_balance_okshotgun_weaponstartoverride -1 -set g_balance_okshotgun_weaponthrowable 1 -// }}} -// {{{ Overkill Machine Gun -set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 10 -set g_balance_okmachinegun_primary_force 3 -set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 13.1 -set g_balance_okmachinegun_primary_spread_add 0.012 -set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0.02 -set g_balance_okmachinegun_reload_ammo 60 -set g_balance_okmachinegun_reload_time 2 -set g_balance_okmachinegun_secondary_animtime 0.2 -set g_balance_okmachinegun_secondary_damage 20 -set g_balance_okmachinegun_secondary_delay 0 -set g_balance_okmachinegun_secondary_edgedamage 10 -set g_balance_okmachinegun_secondary_force 300 -set g_balance_okmachinegun_secondary_force_zscale 1 -set g_balance_okmachinegun_secondary_lifetime 5 -set g_balance_okmachinegun_secondary_radius 60 -set g_balance_okmachinegun_secondary_refire 0.7 -set g_balance_okmachinegun_secondary_refire_type 0 -set g_balance_okmachinegun_secondary_shotangle 0 -set g_balance_okmachinegun_secondary_speed 6000 -set g_balance_okmachinegun_secondary_spread 0 -set g_balance_okmachinegun_switchdelay_drop 0.2 -set g_balance_okmachinegun_switchdelay_raise 0.2 -set g_balance_okmachinegun_weaponreplace "" -set g_balance_okmachinegun_weaponstart 0 -set g_balance_okmachinegun_weaponstartoverride -1 -set g_balance_okmachinegun_weaponthrowable 1 -// }}} -// {{{ Overkill Nex -set g_balance_oknex_charge 1 -set g_balance_oknex_charge_animlimit 0.5 -set g_balance_oknex_charge_limit 1 -set g_balance_oknex_charge_maxspeed 800 -set g_balance_oknex_charge_mindmg 40 -set g_balance_oknex_charge_minspeed 400 -set g_balance_oknex_charge_rate 0.6 -set g_balance_oknex_charge_rot_pause 0 -set g_balance_oknex_charge_rot_rate 0 -set g_balance_oknex_charge_shot_multiplier 0 -set g_balance_oknex_charge_start 0.5 -set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 6 -set g_balance_oknex_primary_animtime 0.4 -set g_balance_oknex_primary_damage 80 -set g_balance_oknex_primary_damagefalloff_forcehalflife 0 -set g_balance_oknex_primary_damagefalloff_halflife 0 -set g_balance_oknex_primary_damagefalloff_maxdist 0 -set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 400 -set g_balance_oknex_primary_refire 1.5 -set g_balance_oknex_reload_ammo 0 -set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 0 -set g_balance_oknex_secondary_ammo 2 -set g_balance_oknex_secondary_animtime 0 -set g_balance_oknex_secondary_chargepool 0 -set g_balance_oknex_secondary_chargepool_pause_regen 1 -set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damage 0 -set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 -set g_balance_oknex_secondary_damagefalloff_halflife 0 -set g_balance_oknex_secondary_damagefalloff_maxdist 0 -set g_balance_oknex_secondary_damagefalloff_mindist 0 -set g_balance_oknex_secondary_force 0 -set g_balance_oknex_secondary_force_zscale 1 -set g_balance_oknex_secondary_refire 0 -set g_balance_oknex_secondary_refire_type 0 -set g_balance_oknex_secondary_delay 0 -set g_balance_oknex_secondary_edgedamage 10 -set g_balance_oknex_secondary_lifetime 5 -set g_balance_oknex_secondary_radius 60 -set g_balance_oknex_secondary_shotangle 0 -set g_balance_oknex_secondary_speed 6000 -set g_balance_oknex_secondary_spread 0 -set g_balance_oknex_switchdelay_drop 0.2 -set g_balance_oknex_switchdelay_raise 0.2 -set g_balance_oknex_weaponreplace "" -set g_balance_oknex_weaponstart 0 -set g_balance_oknex_weaponstartoverride -1 -set g_balance_oknex_weaponthrowable 1 -// }}}