X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=bal-wep-xonotic.cfg;h=2e6d10e7b1d62b34202c7388d5c74979f0b051ad;hp=1db24d78595af9cbe67c8ab00cd6935003fd9c36;hb=059f7f64d7c7bc3d80340fbeae6e9e2b1ee7126b;hpb=a665ad7acf62cab3306dabd4ce8bb4862b4ab21c diff --git a/bal-wep-xonotic.cfg b/bal-wep-xonotic.cfg index 1db24d7859..2e6d10e7b1 100644 --- a/bal-wep-xonotic.cfg +++ b/bal-wep-xonotic.cfg @@ -4,8 +4,9 @@ set g_balance_blaster_primary_damage 25 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 12.5 set g_balance_blaster_primary_force 300 +set g_balance_blaster_primary_force_zscale 1.25 set g_balance_blaster_primary_lifetime 5 -set g_balance_blaster_primary_radius 70 +set g_balance_blaster_primary_radius 60 set g_balance_blaster_primary_refire 0.7 set g_balance_blaster_primary_shotangle 0 set g_balance_blaster_primary_speed 6000 @@ -16,105 +17,92 @@ set g_balance_blaster_secondary_damage 25 set g_balance_blaster_secondary_delay 0 set g_balance_blaster_secondary_edgedamage 12.5 set g_balance_blaster_secondary_force 300 +set g_balance_blaster_secondary_force_zscale 1.2 set g_balance_blaster_secondary_lifetime 5 set g_balance_blaster_secondary_radius 70 set g_balance_blaster_secondary_refire 0.7 set g_balance_blaster_secondary_shotangle 0 set g_balance_blaster_secondary_speed 6000 set g_balance_blaster_secondary_spread 0 -set g_balance_blaster_switchdelay_drop 0.15 -set g_balance_blaster_switchdelay_raise 0.15 +set g_balance_blaster_switchdelay_drop 0.2 +set g_balance_blaster_switchdelay_raise 0.2 set g_balance_blaster_weaponreplace "" set g_balance_blaster_weaponstart 1 set g_balance_blaster_weaponstartoverride -1 +set g_balance_blaster_weaponthrowable 0 // }}} -// {{{ #2: Shockwave -set g_balance_shockwave_blast_animtime 0.3 -set g_balance_shockwave_blast_damage 20 -set g_balance_shockwave_blast_distance 2000 -set g_balance_shockwave_blast_edgedamage 0 -set g_balance_shockwave_blast_force 200 -set g_balance_shockwave_blast_force_forwardbias 50 -set g_balance_shockwave_blast_force_zscale 2 -set g_balance_shockwave_blast_jump_damage 20 -set g_balance_shockwave_blast_jump_edgedamage 0 -set g_balance_shockwave_blast_jump_force 300 -set g_balance_shockwave_blast_jump_force_velocitybias 0 -set g_balance_shockwave_blast_jump_force_zscale 1.25 -set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_jump_multiplier_distance 0.5 -set g_balance_shockwave_blast_jump_multiplier_min 0 -set g_balance_shockwave_blast_jump_radius 150 -set g_balance_shockwave_blast_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_multiplier_distance 0.5 -set g_balance_shockwave_blast_multiplier_min 0 -set g_balance_shockwave_blast_refire 0.75 -set g_balance_shockwave_blast_splash_damage 15 -set g_balance_shockwave_blast_splash_edgedamage 0 -set g_balance_shockwave_blast_splash_force 100 -set g_balance_shockwave_blast_splash_force_forwardbias 50 -set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_splash_multiplier_distance 0.5 -set g_balance_shockwave_blast_splash_multiplier_min 0 -set g_balance_shockwave_blast_splash_radius 70 -set g_balance_shockwave_blast_spread_max 120 -set g_balance_shockwave_blast_spread_min 25 -set g_balance_shockwave_melee_animtime 1.3 -set g_balance_shockwave_melee_damage 80 -set g_balance_shockwave_melee_delay 0.25 -set g_balance_shockwave_melee_force 200 -set g_balance_shockwave_melee_multihit 1 -set g_balance_shockwave_melee_no_doubleslap 1 -set g_balance_shockwave_melee_nonplayerdamage 40 -set g_balance_shockwave_melee_range 120 -set g_balance_shockwave_melee_refire 1.25 -set g_balance_shockwave_melee_swing_side 120 -set g_balance_shockwave_melee_swing_up 30 -set g_balance_shockwave_melee_time 0.15 -set g_balance_shockwave_melee_traces 10 -set g_balance_shockwave_switchdelay_drop 0.2 -set g_balance_shockwave_switchdelay_raise 0.2 -set g_balance_shockwave_weaponreplace "" -set g_balance_shockwave_weaponstart 1 -set g_balance_shockwave_weaponstartoverride -1 +// {{{ #2: Shotgun +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_bullets 14 +set g_balance_shotgun_primary_damage 3.5 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_solidpenetration 3.8 +set g_balance_shotgun_primary_spread 0.11 +set g_balance_shotgun_reload_ammo 0 +set g_balance_shotgun_reload_time 2 +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_secondary_damage 70 +set g_balance_shotgun_secondary_force 200 +set g_balance_shotgun_secondary_melee_delay 0.25 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_refire 1.25 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 +set g_balance_shotgun_weaponreplace "" +set g_balance_shotgun_weaponstart 1 +set g_balance_shotgun_weaponstartoverride -1 +set g_balance_shotgun_weaponthrowable 1 // }}} // {{{ #3: Machine Gun -set g_balance_uzi_burst 3 -set g_balance_uzi_burst_ammo 3 -set g_balance_uzi_burst_animtime 0.3 -set g_balance_uzi_burst_refire 0.06 -set g_balance_uzi_burst_refire2 0.45 -set g_balance_uzi_burst_speed 0 -set g_balance_uzi_first 1 -set g_balance_uzi_first_ammo 1 -set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_force 5 -set g_balance_uzi_first_refire 0.125 -set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_mode 1 -set g_balance_uzi_reload_ammo 60 -set g_balance_uzi_reload_time 2 -set g_balance_uzi_solidpenetration 13.1 -set g_balance_uzi_spread_add 0.012 -set g_balance_uzi_spread_max 0.05 -set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_sustained_damage 10 -set g_balance_uzi_sustained_force 5 -set g_balance_uzi_sustained_refire 0.1 -set g_balance_uzi_sustained_spread 0.03 -set g_balance_uzi_switchdelay_drop 0.2 -set g_balance_uzi_switchdelay_raise 0.2 -set g_balance_uzi_weaponreplace "arc" -set g_balance_uzi_weaponstart 0 -set g_balance_uzi_weaponstartoverride -1 +set g_balance_machinegun_burst 3 +set g_balance_machinegun_burst_ammo 3 +set g_balance_machinegun_burst_animtime 0.3 +set g_balance_machinegun_burst_refire 0.06 +set g_balance_machinegun_burst_refire2 0.45 +set g_balance_machinegun_burst_speed 0 +set g_balance_machinegun_first 1 +set g_balance_machinegun_first_ammo 1 +set g_balance_machinegun_first_damage 14 +set g_balance_machinegun_first_force 5 +set g_balance_machinegun_first_refire 0.125 +set g_balance_machinegun_first_spread 0.03 +set g_balance_machinegun_mode 1 +set g_balance_machinegun_reload_ammo 60 +set g_balance_machinegun_reload_time 2 +set g_balance_machinegun_solidpenetration 13.1 +set g_balance_machinegun_spread_add 0.012 +set g_balance_machinegun_spread_max 0.05 +set g_balance_machinegun_spread_min 0.02 +set g_balance_machinegun_sustained_ammo 1 +set g_balance_machinegun_sustained_damage 10 +set g_balance_machinegun_sustained_force 5 +set g_balance_machinegun_sustained_refire 0.1 +set g_balance_machinegun_sustained_spread 0.03 +set g_balance_machinegun_switchdelay_drop 0.2 +set g_balance_machinegun_switchdelay_raise 0.2 +set g_balance_machinegun_weaponreplace "" +set g_balance_machinegun_weaponstart 0 +set g_balance_machinegun_weaponstartoverride -1 +set g_balance_machinegun_weaponthrowable 1 // }}} // {{{ #4: Mortar set g_balance_mortar_bouncefactor 0.5 set g_balance_mortar_bouncestop 0.075 set g_balance_mortar_primary_ammo 2 set g_balance_mortar_primary_animtime 0.3 -set g_balance_mortar_primary_damage 50 +set g_balance_mortar_primary_damage 55 set g_balance_mortar_primary_damageforcescale 0 set g_balance_mortar_primary_edgedamage 25 set g_balance_mortar_primary_force 250 @@ -133,7 +121,7 @@ set g_balance_mortar_reload_ammo 0 set g_balance_mortar_reload_time 2 set g_balance_mortar_secondary_ammo 2 set g_balance_mortar_secondary_animtime 0.3 -set g_balance_mortar_secondary_damage 60 +set g_balance_mortar_secondary_damage 55 set g_balance_mortar_secondary_damageforcescale 4 set g_balance_mortar_secondary_edgedamage 30 set g_balance_mortar_secondary_force 250 @@ -154,6 +142,7 @@ set g_balance_mortar_switchdelay_raise 0.2 set g_balance_mortar_weaponreplace "" set g_balance_mortar_weaponstart 0 set g_balance_mortar_weaponstartoverride -1 +set g_balance_mortar_weaponthrowable 1 // }}} // {{{ #5: Mine Layer (MUTATOR WEAPON) set g_balance_minelayer_ammo 4 @@ -184,6 +173,7 @@ set g_balance_minelayer_time 0.5 set g_balance_minelayer_weaponreplace "" set g_balance_minelayer_weaponstart 0 set g_balance_minelayer_weaponstartoverride -1 +set g_balance_minelayer_weaponthrowable 1 // }}} // {{{ #6: Electro set g_balance_electro_combo_comboradius 300 @@ -203,7 +193,7 @@ set g_balance_electro_primary_force 200 set g_balance_electro_primary_lifetime 5 set g_balance_electro_primary_midaircombo_explode 1 set g_balance_electro_primary_midaircombo_interval 0.1 -set g_balance_electro_primary_midaircombo_radius 100 +set g_balance_electro_primary_midaircombo_radius 150 set g_balance_electro_primary_radius 100 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_speed 2500 @@ -215,10 +205,10 @@ set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_bouncefactor 0.3 set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_damage 30 set g_balance_electro_secondary_damagedbycontents 1 set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_edgedamage 20 +set g_balance_electro_secondary_edgedamage 15 set g_balance_electro_secondary_force 50 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_lifetime 4 @@ -235,25 +225,9 @@ set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_weaponreplace "" set g_balance_electro_weaponstart 0 set g_balance_electro_weaponstartoverride -1 +set g_balance_electro_weaponthrowable 1 // }}} -// {{{ #7: Arc -set g_balance_arc_primary_ammo 0 -set g_balance_arc_primary_animtime 0 -set g_balance_arc_primary_damage 0 -set g_balance_arc_primary_falloff_halflifedist 0 -set g_balance_arc_primary_falloff_maxdist 0 -set g_balance_arc_primary_falloff_mindist 0 -set g_balance_arc_primary_force 0 -set g_balance_arc_primary_range 0 -set g_balance_arc_primary_refire 0 -set g_balance_arc_secondary_ammo 0 -set g_balance_arc_switchdelay_drop 0 -set g_balance_arc_switchdelay_raise 0 -set g_balance_arc_weaponreplace "" -set g_balance_arc_weaponstart 0 -set g_balance_arc_weaponstartoverride -1 -// }}} -// {{{ #8: Crylink +// {{{ #7: Crylink set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_bouncedamagefactor 0.5 @@ -311,51 +285,53 @@ set g_balance_crylink_switchdelay_raise 0.2 set g_balance_crylink_weaponreplace "" set g_balance_crylink_weaponstart 0 set g_balance_crylink_weaponstartoverride -1 +set g_balance_crylink_weaponthrowable 1 // }}} -// {{{ #9: Vortex -set g_balance_nex_charge 1 -set g_balance_nex_charge_animlimit 0.5 -set g_balance_nex_charge_limit 1 -set g_balance_nex_charge_maxspeed 800 -set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_minspeed 400 -set g_balance_nex_charge_rate 0.4 -set g_balance_nex_charge_rot_pause 0 -set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_shot_multiplier 0 -set g_balance_nex_charge_start 0.5 -set g_balance_nex_charge_velocity_rate 0 -set g_balance_nex_primary_ammo 6 -set g_balance_nex_primary_animtime 0.6 -set g_balance_nex_primary_damage 80 -set g_balance_nex_primary_damagefalloff_forcehalflife 0 -set g_balance_nex_primary_damagefalloff_halflife 0 -set g_balance_nex_primary_damagefalloff_maxdist 0 -set g_balance_nex_primary_damagefalloff_mindist 0 -set g_balance_nex_primary_force 400 -set g_balance_nex_primary_refire 1.5 -set g_balance_nex_reload_ammo 0 -set g_balance_nex_reload_time 2 -set g_balance_nex_secondary 0 -set g_balance_nex_secondary_ammo 2 -set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_chargepool 0 -set g_balance_nex_secondary_chargepool_pause_regen 1 -set g_balance_nex_secondary_chargepool_regen 0.15 -set g_balance_nex_secondary_damage 0 -set g_balance_nex_secondary_damagefalloff_forcehalflife 0 -set g_balance_nex_secondary_damagefalloff_halflife 0 -set g_balance_nex_secondary_damagefalloff_maxdist 0 -set g_balance_nex_secondary_damagefalloff_mindist 0 -set g_balance_nex_secondary_force 0 -set g_balance_nex_secondary_refire 0 -set g_balance_nex_switchdelay_drop 0.3 -set g_balance_nex_switchdelay_raise 0.25 -set g_balance_nex_weaponreplace "" -set g_balance_nex_weaponstart 0 -set g_balance_nex_weaponstartoverride -1 +// {{{ #8: Vortex +set g_balance_vortex_charge 1 +set g_balance_vortex_charge_animlimit 0.5 +set g_balance_vortex_charge_limit 1 +set g_balance_vortex_charge_maxspeed 800 +set g_balance_vortex_charge_mindmg 40 +set g_balance_vortex_charge_minspeed 400 +set g_balance_vortex_charge_rate 0.6 +set g_balance_vortex_charge_rot_pause 0 +set g_balance_vortex_charge_rot_rate 0 +set g_balance_vortex_charge_shot_multiplier 0 +set g_balance_vortex_charge_start 0.5 +set g_balance_vortex_charge_velocity_rate 0 +set g_balance_vortex_primary_ammo 6 +set g_balance_vortex_primary_animtime 0.4 +set g_balance_vortex_primary_damage 80 +set g_balance_vortex_primary_damagefalloff_forcehalflife 0 +set g_balance_vortex_primary_damagefalloff_halflife 0 +set g_balance_vortex_primary_damagefalloff_maxdist 0 +set g_balance_vortex_primary_damagefalloff_mindist 0 +set g_balance_vortex_primary_force 400 +set g_balance_vortex_primary_refire 1.5 +set g_balance_vortex_reload_ammo 0 +set g_balance_vortex_reload_time 2 +set g_balance_vortex_secondary 0 +set g_balance_vortex_secondary_ammo 2 +set g_balance_vortex_secondary_animtime 0 +set g_balance_vortex_secondary_chargepool 0 +set g_balance_vortex_secondary_chargepool_pause_regen 1 +set g_balance_vortex_secondary_chargepool_regen 0.15 +set g_balance_vortex_secondary_damage 0 +set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 +set g_balance_vortex_secondary_damagefalloff_halflife 0 +set g_balance_vortex_secondary_damagefalloff_maxdist 0 +set g_balance_vortex_secondary_damagefalloff_mindist 0 +set g_balance_vortex_secondary_force 0 +set g_balance_vortex_secondary_refire 0 +set g_balance_vortex_switchdelay_drop 0.25 +set g_balance_vortex_switchdelay_raise 0.25 +set g_balance_vortex_weaponreplace "" +set g_balance_vortex_weaponstart 0 +set g_balance_vortex_weaponstartoverride -1 +set g_balance_vortex_weaponthrowable 1 // }}} -// {{{ #10: Hagar +// {{{ #9: Hagar set g_balance_hagar_primary_ammo 1 set g_balance_hagar_primary_damage 25 set g_balance_hagar_primary_damageforcescale 0 @@ -365,21 +341,21 @@ set g_balance_hagar_primary_health 15 set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_refire 0.16667 -set g_balance_hagar_primary_speed 2500 +set g_balance_hagar_primary_speed 2200 set g_balance_hagar_primary_spread 0.03 set g_balance_hagar_reload_ammo 0 set g_balance_hagar_reload_time 2 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_ammo 1 -set g_balance_hagar_secondary_damage 40 +set g_balance_hagar_secondary_damage 35 set g_balance_hagar_secondary_damageforcescale 0 -set g_balance_hagar_secondary_edgedamage 20 +set g_balance_hagar_secondary_edgedamage 17.5 set g_balance_hagar_secondary_force 75 set g_balance_hagar_secondary_health 15 set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_load 1 -set g_balance_hagar_secondary_load_abort 0 +set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_linkexplode 0 @@ -390,47 +366,54 @@ set g_balance_hagar_secondary_load_spread 0.075 set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_radius 80 set g_balance_hagar_secondary_refire 0.5 -set g_balance_hagar_secondary_speed 2500 +set g_balance_hagar_secondary_speed 2000 set g_balance_hagar_secondary_spread 0.05 set g_balance_hagar_switchdelay_drop 0.2 set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_weaponreplace "" set g_balance_hagar_weaponstart 0 set g_balance_hagar_weaponstartoverride -1 +set g_balance_hagar_weaponthrowable 1 // }}} -// {{{ #11: Devastator +// {{{ #10: Devastator set g_balance_devastator_ammo 4 set g_balance_devastator_animtime 0.4 -set g_balance_devastator_damage 70 +set g_balance_devastator_damage 80 set g_balance_devastator_damageforcescale 1 set g_balance_devastator_detonatedelay 0.02 -set g_balance_devastator_edgedamage 35 -set g_balance_devastator_force 450 +set g_balance_devastator_edgedamage 40 +set g_balance_devastator_force 400 set g_balance_devastator_guidedelay 0.2 set g_balance_devastator_guidegoal 512 -set g_balance_devastator_guiderate 70 +set g_balance_devastator_guiderate 90 set g_balance_devastator_guideratedelay 0.01 set g_balance_devastator_guidestop 0 set g_balance_devastator_health 30 set g_balance_devastator_lifetime 10 set g_balance_devastator_radius 110 -set g_balance_devastator_refire 1.2 +set g_balance_devastator_refire 1.1 set g_balance_devastator_reload_ammo 0 set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 70 set g_balance_devastator_remote_edgedamage 35 -set g_balance_devastator_remote_force 400 +set g_balance_devastator_remote_force 300 +set g_balance_devastator_remote_jump_damage 70 +set g_balance_devastator_remote_jump_radius 0 +set g_balance_devastator_remote_jump_velocity_z_add 400 +set g_balance_devastator_remote_jump_velocity_z_max 1500 +set g_balance_devastator_remote_jump_velocity_z_min 400 set g_balance_devastator_remote_radius 110 set g_balance_devastator_speed 1300 set g_balance_devastator_speedaccel 1300 set g_balance_devastator_speedstart 1000 -set g_balance_devastator_switchdelay_drop 0.3 +set g_balance_devastator_switchdelay_drop 0.2 set g_balance_devastator_switchdelay_raise 0.2 set g_balance_devastator_weaponreplace "" set g_balance_devastator_weaponstart 0 set g_balance_devastator_weaponstartoverride -1 +set g_balance_devastator_weaponthrowable 1 // }}} -// {{{ #12: Port-O-Launch +// {{{ #11: Port-O-Launch set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_lifetime 5 set g_balance_porto_primary_refire 1.5 @@ -445,19 +428,20 @@ set g_balance_porto_switchdelay_raise 0.2 set g_balance_porto_weaponreplace "" set g_balance_porto_weaponstart 0 set g_balance_porto_weaponstartoverride -1 +set g_balance_porto_weaponthrowable 1 // }}} -// {{{ #13: Vaporizer +// {{{ #12: Vaporizer set g_balance_vaporizer_primary_ammo 10 set g_balance_vaporizer_primary_animtime 0.3 set g_balance_vaporizer_primary_refire 1 set g_balance_vaporizer_reload_ammo 0 set g_balance_vaporizer_reload_time 0 set g_balance_vaporizer_secondary_ammo 0 -set g_balance_vaporizer_secondary_animtime 0.3 -set g_balance_vaporizer_secondary_damage 0 +set g_balance_vaporizer_secondary_animtime 0.2 +set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 -set g_balance_vaporizer_secondary_edgedamage 0 -set g_balance_vaporizer_secondary_force 300 +set g_balance_vaporizer_secondary_edgedamage 12.5 +set g_balance_vaporizer_secondary_force 400 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 @@ -469,14 +453,15 @@ set g_balance_vaporizer_switchdelay_raise 0.2 set g_balance_vaporizer_weaponreplace "" set g_balance_vaporizer_weaponstart 0 set g_balance_vaporizer_weaponstartoverride -1 +set g_balance_vaporizer_weaponthrowable 0 // }}} -// {{{ #14: Grappling Hook +// {{{ #13: Grappling Hook set g_balance_hook_primary_ammo 5 set g_balance_hook_primary_animtime 0.3 set g_balance_hook_primary_hooked_ammo 5 set g_balance_hook_primary_hooked_time_free 2 set g_balance_hook_primary_hooked_time_max 0 -set g_balance_hook_primary_refire 0 +set g_balance_hook_primary_refire 0.2 set g_balance_hook_secondary_animtime 0.3 set g_balance_hook_secondary_damage 25 set g_balance_hook_secondary_damageforcescale 0 @@ -495,8 +480,9 @@ set g_balance_hook_switchdelay_raise 0.2 set g_balance_hook_weaponreplace "" set g_balance_hook_weaponstart 0 set g_balance_hook_weaponstartoverride -1 +set g_balance_hook_weaponthrowable 1 // }}} -// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON) +// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) set g_balance_hlac_primary_ammo 1 set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_damage 18 @@ -530,22 +516,27 @@ set g_balance_hlac_switchdelay_raise 0.2 set g_balance_hlac_weaponreplace "" set g_balance_hlac_weaponstart 0 set g_balance_hlac_weaponstartoverride -1 +set g_balance_hlac_weaponthrowable 1 // }}} -// {{{ #16: @!#%'n Tuba +// {{{ #15: @!#%'n Tuba set g_balance_tuba_animtime 0.05 set g_balance_tuba_attenuation 0.5 set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 +set g_balance_tuba_fadetime 0.25 set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 set g_balance_tuba_radius 200 set g_balance_tuba_refire 0.05 set g_balance_tuba_switchdelay_drop 0.2 set g_balance_tuba_switchdelay_raise 0.2 +set g_balance_tuba_volume 1 set g_balance_tuba_weaponreplace "" set g_balance_tuba_weaponstart 0 set g_balance_tuba_weaponstartoverride -1 +set g_balance_tuba_weaponthrowable 1 // }}} -// {{{ #17: Rifle (MUTATOR WEAPON) +// {{{ #16: Rifle (MUTATOR WEAPON) set g_balance_rifle_bursttime 0 set g_balance_rifle_primary_ammo 10 set g_balance_rifle_primary_animtime 0.4 @@ -578,9 +569,10 @@ set g_balance_rifle_switchdelay_raise 0.2 set g_balance_rifle_weaponreplace "" set g_balance_rifle_weaponstart 0 set g_balance_rifle_weaponstartoverride -1 +set g_balance_rifle_weaponthrowable 1 // }}} -// {{{ #18: Fireball -set g_balance_fireball_primary_animtime 0.2 +// {{{ #17: Fireball +set g_balance_fireball_primary_animtime 0.4 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 @@ -618,8 +610,9 @@ set g_balance_fireball_switchdelay_raise 0.2 set g_balance_fireball_weaponreplace "" set g_balance_fireball_weaponstart 0 set g_balance_fireball_weaponstartoverride -1 +set g_balance_fireball_weaponthrowable 0 // }}} -// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON) +// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) set g_balance_seeker_flac_ammo 1 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -677,35 +670,135 @@ set g_balance_seeker_type 0 set g_balance_seeker_weaponreplace "" set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 +set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #20: Shotgun (MUTATOR WEAPON) -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_animtime 0.2 -set g_balance_shotgun_primary_bullets 14 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_solidpenetration 3.8 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_reload_ammo 0 -set g_balance_shotgun_reload_time 2 -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_animtime 1 -set g_balance_shotgun_secondary_damage 80 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_melee_delay 0.25 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_switchdelay_drop 0.2 -set g_balance_shotgun_switchdelay_raise 0.2 -set g_balance_shotgun_weaponreplace "" -set g_balance_shotgun_weaponstart 0 -set g_balance_shotgun_weaponstartoverride -1 +// {{{ #19: Shockwave (MUTATOR WEAPON) +set g_balance_shockwave_blast_animtime 0.3 +set g_balance_shockwave_blast_damage 20 +set g_balance_shockwave_blast_distance 1000 +set g_balance_shockwave_blast_edgedamage 0 +set g_balance_shockwave_blast_force 200 +set g_balance_shockwave_blast_force_forwardbias 50 +set g_balance_shockwave_blast_force_zscale 2 +set g_balance_shockwave_blast_jump_damage 20 +set g_balance_shockwave_blast_jump_edgedamage 0 +set g_balance_shockwave_blast_jump_force 300 +set g_balance_shockwave_blast_jump_force_velocitybias 0 +set g_balance_shockwave_blast_jump_force_zscale 1.25 +set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_jump_multiplier_distance 0.5 +set g_balance_shockwave_blast_jump_multiplier_min 0 +set g_balance_shockwave_blast_jump_radius 150 +set g_balance_shockwave_blast_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_multiplier_distance 0.5 +set g_balance_shockwave_blast_multiplier_min 0 +set g_balance_shockwave_blast_refire 0.75 +set g_balance_shockwave_blast_splash_damage 15 +set g_balance_shockwave_blast_splash_edgedamage 0 +set g_balance_shockwave_blast_splash_force 100 +set g_balance_shockwave_blast_splash_force_forwardbias 50 +set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_splash_multiplier_distance 0.5 +set g_balance_shockwave_blast_splash_multiplier_min 0 +set g_balance_shockwave_blast_splash_radius 70 +set g_balance_shockwave_blast_spread_max 120 +set g_balance_shockwave_blast_spread_min 25 +set g_balance_shockwave_melee_animtime 1.3 +set g_balance_shockwave_melee_damage 80 +set g_balance_shockwave_melee_delay 0.25 +set g_balance_shockwave_melee_force 200 +set g_balance_shockwave_melee_multihit 1 +set g_balance_shockwave_melee_no_doubleslap 1 +set g_balance_shockwave_melee_nonplayerdamage 40 +set g_balance_shockwave_melee_range 120 +set g_balance_shockwave_melee_refire 1.25 +set g_balance_shockwave_melee_swing_side 120 +set g_balance_shockwave_melee_swing_up 30 +set g_balance_shockwave_melee_time 0.15 +set g_balance_shockwave_melee_traces 10 +set g_balance_shockwave_switchdelay_drop 0.2 +set g_balance_shockwave_switchdelay_raise 0.2 +set g_balance_shockwave_weaponreplace "" +set g_balance_shockwave_weaponstart 0 +set g_balance_shockwave_weaponstartoverride -1 +set g_balance_shockwave_weaponthrowable 0 +// }}} +// {{{ #20: Arc +set g_balance_arc_beam_ammo 4 +set g_balance_arc_beam_animtime 0.2 +set g_balance_arc_beam_botaimlifetime 0 +set g_balance_arc_beam_botaimspeed 0 +set g_balance_arc_beam_damage 115 +set g_balance_arc_beam_degreespersegment 1 +set g_balance_arc_beam_distancepersegment 0 +set g_balance_arc_beam_falloff_halflifedist 0 +set g_balance_arc_beam_falloff_maxdist 0 +set g_balance_arc_beam_falloff_mindist 0 +set g_balance_arc_beam_force 900 +set g_balance_arc_beam_healing_amax 100 +set g_balance_arc_beam_healing_aps 50 +set g_balance_arc_beam_healing_hmax 150 +set g_balance_arc_beam_healing_hps 50 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 +set g_balance_arc_beam_heat 1 +set g_balance_arc_burst_heat 4 +set g_balance_arc_beam_maxangle 10 +set g_balance_arc_beam_nonplayerdamage 80 +set g_balance_arc_beam_range 1000 +set g_balance_arc_beam_refire 0.5 +set g_balance_arc_beam_returnspeed 8 +set g_balance_arc_beam_tightness 0.5 +set g_balance_arc_burst_ammo 15 +set g_balance_arc_burst_damage 250 +set g_balance_arc_burst_healing_aps 100 +set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_switchdelay_drop 0.3 +set g_balance_arc_switchdelay_raise 0.3 +set g_balance_arc_weaponreplace "" +set g_balance_arc_weaponstart 0 +set g_balance_arc_weaponstartoverride -1 +set g_balance_arc_weaponthrowable 1 +// }}} +// {{{ #21: Heavy Machine Gun +set g_balance_hmg_ammo 1 +set g_balance_hmg_damage 10 +set g_balance_hmg_force 5 +set g_balance_hmg_refire 0.05 +set g_balance_hmg_reload_ammo 120 +set g_balance_hmg_reload_time 1 +set g_balance_hmg_solidpenetration 32 +set g_balance_hmg_spread_add 0.01 +set g_balance_hmg_spread_max 0.05 +set g_balance_hmg_spread_min 0.02 +set g_balance_hmg_switchdelay_drop 0.2 +set g_balance_hmg_switchdelay_raise 0.2 +set g_balance_hmg_weaponreplace "" +set g_balance_hmg_weaponstart 0 +set g_balance_hmg_weaponstartoverride 0 +set g_balance_hmg_weaponthrowable 0 +// }}} +// {{{ #22: Rocket Propelled Chainsaw +set g_balance_rpc_ammo 10 +set g_balance_rpc_animtime 1 +set g_balance_rpc_damage 150 +set g_balance_rpc_damage2 500 +set g_balance_rpc_damageforcescale 2 +set g_balance_rpc_edgedamage 50 +set g_balance_rpc_force 400 +set g_balance_rpc_health 25 +set g_balance_rpc_lifetime 30 +set g_balance_rpc_radius 300 +set g_balance_rpc_refire 1 +set g_balance_rpc_reload_ammo 10 +set g_balance_rpc_reload_time 1 +set g_balance_rpc_speed 1250 +set g_balance_rpc_speedaccel 5000 +set g_balance_rpc_switchdelay_drop 0.2 +set g_balance_rpc_switchdelay_raise 0.2 +set g_balance_rpc_weaponreplace "" +set g_balance_rpc_weaponstart 0 +set g_balance_rpc_weaponstartoverride 0 +set g_balance_rpc_weaponthrowable 0 // }}}