X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balance25.cfg;h=48c1aa37161f091a1b45bc148de2310412cb155c;hp=1df67732efaff258f9ea300ca2b4d9e8fd0ba3a2;hb=ba6acfcf1beb9e3cf79e4bd31cbb18a8159ecf8e;hpb=b6209a405f1db69cffe116b09555e054d99c3a07 diff --git a/balance25.cfg b/balance25.cfg index 1df67732ef..48c1aa3716 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -224,6 +224,8 @@ set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.05 set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_primary_force_zscale 1 +set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -237,6 +239,8 @@ set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_force_zscale 1 +set g_balance_laser_secondary_force_velocitybias 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 @@ -259,6 +263,17 @@ set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi +set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_add 0.012 +set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.75 // refire after burst +set g_balance_uzi_burst_spread 0.04 +set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 set g_balance_uzi_first_force 50 @@ -370,6 +385,8 @@ set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 1 +set g_balance_electro_secondary_bouncefactor 1 +set g_balance_electro_secondary_bouncestop 0 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 @@ -390,6 +407,7 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_joinspeed 0 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 @@ -411,6 +429,7 @@ set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joinspeed 0 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -446,6 +465,8 @@ set g_balance_nex_charge_mindmg 40 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_limit 0.5 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button set g_balance_nex_charge_shot_multiplier 0.5 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400