X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balance25.cfg;h=be0e84f3f1c7e99b68242e09d173b0fa3eddc033;hp=51bb152ddeb3fb85c9ede4a2f29dff3c4043eb94;hb=94eb2eb2fc24f171796f878669b9f5649a7076c5;hpb=bdbce87c90e361d0fbdad2bb30b097d6b7c9ce6b diff --git a/balance25.cfg b/balance25.cfg index 51bb152dd..be0e84f3f 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -5,7 +5,6 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -14,11 +13,8 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 150 set g_balance_armor_start 0 set g_start_ammo_shells 40 @@ -149,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.6 -set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -162,17 +157,16 @@ set g_throughfloor_force 1 set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) -// 0: only damage from contents (lava/slime) or exceptions +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 0 @@ -229,6 +223,7 @@ set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 set g_balance_grapplehook_damagedbycontents 0 +set g_balance_grapplehook_refire 0.2 // }}} // {{{ weapon properties @@ -264,6 +259,8 @@ set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -275,8 +272,7 @@ set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 @@ -291,6 +287,8 @@ set g_balance_shotgun_secondary_damage 115 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.15 +set g_balance_shotgun_switchdelay_raise 0.15 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -305,27 +303,27 @@ set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 -set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 15 -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_solidpenetration 13.1 + +set g_balance_uzi_switchdelay_drop 0.15 +set g_balance_uzi_switchdelay_raise 0.15 set g_balance_uzi_reload_ammo 0 //default: 30 set g_balance_uzi_reload_time 2 @@ -371,34 +369,12 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_switchdelay_drop 0.15 +set g_balance_grenadelauncher_switchdelay_raise 0.15 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 35 -set g_balance_minelayer_edgedamage 30 -set g_balance_minelayer_force 250 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 750 -set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_lifetime_countdown 0 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_ammo 5 -set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 4 // 0 disables the limit -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 0 //default: 15 -set g_balance_minelayer_reload_time 2 -// }}} // {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 65 @@ -443,6 +419,8 @@ set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 0 +set g_balance_electro_switchdelay_drop 0.15 +set g_balance_electro_switchdelay_raise 0.15 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} @@ -461,7 +439,6 @@ set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0 -set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -481,6 +458,7 @@ set g_balance_crylink_secondary_force -55 set g_balance_crylink_secondary_radius 3 set g_balance_crylink_secondary_speed 7000 set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_spreadtype 0 set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.5 @@ -489,9 +467,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -502,6 +479,9 @@ set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_line_fadetime 2 +set g_balance_crylink_switchdelay_drop 0.15 +set g_balance_crylink_switchdelay_raise 0.15 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} @@ -546,6 +526,9 @@ set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 1000 +set g_balance_nex_switchdelay_drop 0.15 +set g_balance_nex_switchdelay_raise 0.15 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -556,6 +539,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.15 +set g_balance_minstanex_switchdelay_raise 0.15 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -594,6 +579,8 @@ set g_balance_hagar_secondary_lifetime_min 30 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.15 +set g_balance_hagar_switchdelay_raise 0.15 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} @@ -621,6 +608,8 @@ set g_balance_rocketlauncher_remote_damage 105 set g_balance_rocketlauncher_remote_edgedamage 40 set g_balance_rocketlauncher_remote_radius 150 set g_balance_rocketlauncher_remote_force 600 +set g_balance_rocketlauncher_switchdelay_drop 0.15 +set g_balance_rocketlauncher_switchdelay_raise 0.15 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -634,12 +623,14 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 2000 set g_balance_porto_secondary_lifetime 30 +set g_balance_porto_switchdelay_drop 0.15 +set g_balance_porto_switchdelay_raise 0.15 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_refire 0.2 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free @@ -657,78 +648,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 0 -set g_balance_hook_secondary_damageforcescale 0 -// }}} -// {{{ hlac -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 - -set g_balance_hlac_primary_damage 23 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 100 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 - -set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_ammo 1 - -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 - -set g_balance_hlac_secondary_damage 23 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 - -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 6 - -set g_balance_hlac_reload_ammo 0 //default: 20 -set g_balance_hlac_reload_time 2 -// }}} -// {{{ rifle -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_tracer 0 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_damage 60 -set g_balance_rifle_primary_headshotaddeddamage 100 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_force 2 -set g_balance_rifle_primary_speed 35000 -set g_balance_rifle_primary_lifetime 5 -set g_balance_rifle_primary_refire 0.8 -set g_balance_rifle_primary_animtime 0.3 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_bulletconstant 130 // 56.3qu -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_bullethail 0 // empty magazine on shot -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_secondary_shots 1 -set g_balance_rifle_secondary_damage 35 -set g_balance_rifle_secondary_headshotaddeddamage 15 // 50 damage only on head -set g_balance_rifle_secondary_spread 0.008 -set g_balance_rifle_secondary_force 1 -set g_balance_rifle_secondary_speed 20000 -set g_balance_rifle_secondary_lifetime 5 -set g_balance_rifle_secondary_refire 0.15 -set g_balance_rifle_secondary_animtime 0.1 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_rifle_reload_ammo 80 //default: 80 -set g_balance_rifle_reload_time 2 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.15 +set g_balance_hook_switchdelay_raise 0.15 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -741,6 +663,8 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.15 +set g_balance_tuba_switchdelay_raise 0.15 // }}} // {{{ fireball set g_balance_fireball_primary_animtime 0.15 @@ -777,58 +701,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.15 +set g_balance_fireball_switchdelay_raise 0.15 // }}} -// {{{ seeker -set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. -set g_balance_seeker_flac_ammo 0.5 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 3000 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 4 -set g_balance_seeker_missile_damage 40 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 6000 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 250 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.3 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 -set g_balance_seeker_tag_speed 9000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_reload_ammo 0 //default: 15 -set g_balance_seeker_reload_time 2 -// End new seeker