X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceFruitieX.cfg;h=99d458d1d75275c639a7e730b6daf59eb1646df2;hp=52ac863829ab78d6ed47416679ef00fe0fc340e5;hb=e50147b927b712e54fdefaefbd49c135fd706bfe;hpb=8675941fb13c2d91b62332c58d9e9d8da6b47524 diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index 52ac86382..99d458d1d 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -223,25 +223,11 @@ set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 set g_balance_grapplehook_damagedbycontents 0 +set g_balance_grapplehook_refire 0.2 // }}} // {{{ weapon properties // {{{ laser -set g_balance_laser_melee_animtime 0.3 -set g_balance_laser_melee_damage 80 -set g_balance_laser_melee_delay 0.25 -set g_balance_laser_melee_force 200 -set g_balance_laser_melee_multihit 1 -set g_balance_laser_melee_no_doubleslap 1 -set g_balance_laser_melee_nonplayerdamage 40 -set g_balance_laser_melee_range 120 -set g_balance_laser_melee_refire 1.25 -set g_balance_laser_melee_swing_side 120 -set g_balance_laser_melee_swing_up 30 -set g_balance_laser_melee_time 0.15 -set g_balance_laser_melee_traces 10 - -set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high set g_balance_laser_primary_edgedamage 20 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias @@ -253,11 +239,11 @@ set g_balance_laser_primary_animtime 0.4 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 +set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around - -set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 set g_balance_laser_secondary_force 1300 @@ -269,39 +255,10 @@ set g_balance_laser_secondary_animtime 0.066 set g_balance_laser_secondary_lifetime 0 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 0 - -set g_balance_laser_shockwave_damage 20 -set g_balance_laser_shockwave_distance 2000 -set g_balance_laser_shockwave_edgedamage 0 -set g_balance_laser_shockwave_force 200 -set g_balance_laser_shockwave_force_forwardbias 50 -set g_balance_laser_shockwave_force_zscale 1.5 -set g_balance_laser_shockwave_jump_damage 20 -set g_balance_laser_shockwave_jump_edgedamage 0 -set g_balance_laser_shockwave_jump_force 300 -set g_balance_laser_shockwave_jump_force_velocitybias 0 -set g_balance_laser_shockwave_jump_force_zscale 1.25 -set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 -set g_balance_laser_shockwave_jump_multiplier_distance 0.5 -set g_balance_laser_shockwave_jump_multiplier_min 0 -set g_balance_laser_shockwave_jump_radius 150 -set g_balance_laser_shockwave_multiplier_accuracy 0.5 -set g_balance_laser_shockwave_multiplier_distance 0.5 -set g_balance_laser_shockwave_multiplier_min 0 -set g_balance_laser_shockwave_splash_damage 15 -set g_balance_laser_shockwave_splash_edgedamage 0 -set g_balance_laser_shockwave_splash_force 100 -set g_balance_laser_shockwave_splash_force_forwardbias 50 -set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 -set g_balance_laser_shockwave_splash_multiplier_distance 0.5 -set g_balance_laser_shockwave_splash_multiplier_min 0 -set g_balance_laser_shockwave_splash_radius 70 -set g_balance_laser_shockwave_spread_max 100 -set g_balance_laser_shockwave_spread_min 20 - set g_balance_laser_switchdelay_drop 0.15 set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 @@ -315,8 +272,7 @@ set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to c set g_balance_shotgun_primary_refire 1 set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 @@ -364,8 +320,7 @@ set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_solidpenetration 13.1 set g_balance_uzi_switchdelay_drop 0.15 set g_balance_uzi_switchdelay_raise 0.15 @@ -469,36 +424,6 @@ set g_balance_electro_switchdelay_raise 0.15 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ lightning -set g_balance_lightning_primary_ammo 5 -set g_balance_lightning_primary_animtime 0.2 -set g_balance_lightning_primary_damage 100 -set g_balance_lightning_primary_edgedamage 0 -set g_balance_lightning_primary_falloff_mindist 0 -set g_balance_lightning_primary_falloff_maxdist 0 -set g_balance_lightning_primary_falloff_halflifedist 0 -set g_balance_lightning_primary_force 425 -set g_balance_lightning_primary_lifetime 0 -set g_balance_lightning_primary_radius 850 -set g_balance_lightning_primary_range 800 -set g_balance_lightning_primary_refire 0.4 -set g_balance_lightning_primary_speed 0 -set g_balance_lightning_primary_spread 0 -set g_balance_lightning_secondary_ammo 5 -set g_balance_lightning_secondary_animtime 0.5 -set g_balance_lightning_secondary_damage 100 -set g_balance_lightning_secondary_damageforcescale 4 -set g_balance_lightning_secondary_edgedamage 80 -set g_balance_lightning_secondary_flyingdamage 1 -set g_balance_lightning_secondary_flyingforce -80 -set g_balance_lightning_secondary_flyingradius 200 -set g_balance_lightning_secondary_force -200 -set g_balance_lightning_secondary_health 1 -set g_balance_lightning_secondary_lifetime 30 -set g_balance_lightning_secondary_radius 300 -set g_balance_lightning_secondary_refire 5 -set g_balance_lightning_secondary_speed 600 -// }}} // {{{ crylink set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 @@ -514,7 +439,6 @@ set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0.1 set g_balance_crylink_primary_joinexplode 0 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -543,9 +467,8 @@ set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0.2 -set g_balance_crylink_secondary_jointime 0.1 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -707,7 +630,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // }}} // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_refire 0.2 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.2 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free