X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceFruitieX.cfg;h=99d458d1d75275c639a7e730b6daf59eb1646df2;hp=54e232dc4dc44277909ef7831592d7aa9d83446b;hb=94eb2eb2fc24f171796f878669b9f5649a7076c5;hpb=c6466f683b8270a7a56305fbf0e8cc785df8356d diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index 54e232dc4d..99d458d1d7 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -145,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -159,16 +158,15 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 7 @@ -225,6 +223,7 @@ set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 set g_balance_grapplehook_damagedbycontents 0 +set g_balance_grapplehook_refire 0.2 // }}} // {{{ weapon properties @@ -260,6 +259,8 @@ set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 0 +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -271,8 +272,7 @@ set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to c set g_balance_shotgun_primary_refire 1 set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 @@ -287,6 +287,8 @@ set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.15 +set g_balance_shotgun_switchdelay_raise 0.15 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -307,21 +309,21 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 set g_balance_uzi_sustained_damage 12 // 120 dps -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 12 set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_solidpenetration 13.1 + +set g_balance_uzi_switchdelay_drop 0.15 +set g_balance_uzi_switchdelay_raise 0.15 set g_balance_uzi_reload_ammo 0 //default: 30 set g_balance_uzi_reload_time 2 @@ -367,6 +369,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.12 +set g_balance_grenadelauncher_switchdelay_drop 0.15 +set g_balance_grenadelauncher_switchdelay_raise 0.15 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} @@ -414,6 +419,8 @@ set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0.15 +set g_balance_electro_switchdelay_raise 0.15 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} @@ -432,7 +439,6 @@ set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0.1 set g_balance_crylink_primary_joinexplode 0 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -452,6 +458,7 @@ set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 set g_balance_crylink_secondary_spread 0.1 +set g_balance_crylink_secondary_spreadtype 0 set g_balance_crylink_secondary_shots 6 set g_balance_crylink_secondary_bounces 2 set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 @@ -460,9 +467,8 @@ set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0.2 -set g_balance_crylink_secondary_jointime 0.1 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -473,6 +479,9 @@ set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 set g_balance_crylink_secondary_line_fadetime 0.25 +set g_balance_crylink_switchdelay_drop 0.15 +set g_balance_crylink_switchdelay_raise 0.15 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} @@ -517,6 +526,9 @@ set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 600 set g_balance_nex_charge_maxspeed 1000 +set g_balance_nex_switchdelay_drop 0.15 +set g_balance_nex_switchdelay_raise 0.15 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -527,6 +539,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.6 +set g_balance_minstanex_switchdelay_drop 0.15 +set g_balance_minstanex_switchdelay_raise 0.15 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -565,6 +579,8 @@ set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.15 +set g_balance_hagar_switchdelay_raise 0.15 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} @@ -592,6 +608,8 @@ set g_balance_rocketlauncher_remote_damage 60 set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 120 set g_balance_rocketlauncher_remote_force 350 +set g_balance_rocketlauncher_switchdelay_drop 0.15 +set g_balance_rocketlauncher_switchdelay_raise 0.15 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -605,12 +623,14 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.2 set g_balance_porto_secondary_speed 2000 set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0.15 +set g_balance_porto_switchdelay_raise 0.15 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_refire 0.2 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.2 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free @@ -628,7 +648,9 @@ set g_balance_hook_secondary_animtime 0.2 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 0 -set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.15 +set g_balance_hook_switchdelay_raise 0.15 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -641,6 +663,8 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.15 +set g_balance_tuba_switchdelay_raise 0.15 // }}} // {{{ fireball set g_balance_fireball_primary_animtime 0.2 @@ -677,4 +701,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.15 +set g_balance_fireball_switchdelay_raise 0.15 // }}}