X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceLeeStricklin.cfg;h=03f58bf366724d0e7150ef7b375537197ef6e9aa;hp=1e72552ae0d54d01d9c24cad2e2e9f01d08d4410;hb=45b6abdd23e70fafd7d36002473c012b6ad453bb;hpb=30fdaa8e05b537534caf89e6a8601478e1a1c9cf diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 1e72552ae..03f58bf36 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -1,13 +1,3 @@ -////2.4.2 weapons (with some tweaks) VS balanceLeeStricklin - -// {{{ weapon replacement -// NOTE: this only replaces weapons on the map -// use g_start_weapon_* to also replace the on-startup weapons! -// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times -// set the cvars to "0" to totally disable a weapon -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun" -// }}} - // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -23,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -63,7 +53,6 @@ set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items -// Ammo caps copied from balanceFruit set g_pickup_ammo_anyway 0 set g_pickup_weapons_anyway 1 set g_pickup_shells 20 @@ -237,6 +226,7 @@ set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -252,6 +242,7 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 5 @@ -278,24 +269,29 @@ set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst m set g_balance_uzi_spread_min 0.02 set g_balance_uzi_spread_max 0.6 set g_balance_uzi_spread_add 0.012 + set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 set g_balance_uzi_first_damage 26 set g_balance_uzi_first_force -30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 + set g_balance_uzi_sustained_damage 17 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 300 // 13.1qu // }}} @@ -339,15 +335,15 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.7 set g_balance_grenadelauncher_bouncestop 0.12 // }}} -// {{{ minelayer // TODO -set g_balance_minelayer_damage 35 +// {{{ minelayer +set g_balance_minelayer_damage 65 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_refire 1.3 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 5 set g_balance_minelayer_health 15 @@ -386,8 +382,8 @@ set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1 set g_balance_electro_secondary_animtime 0.3 @@ -395,6 +391,8 @@ set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_combo_damage 70 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 @@ -407,7 +405,7 @@ set g_balance_crylink_primary_damage 23 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 6950 +set g_balance_crylink_primary_speed 6820 set g_balance_crylink_primary_spread 0.03 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 2 @@ -415,7 +413,8 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.30008 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.2 -set g_balance_crylink_primary_joinspeed 0 +set g_balance_crylink_primary_joindelay 0 +set g_balance_crylink_primary_joinspread 0 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 set g_balance_crylink_primary_joinexplode_damage 0 @@ -442,7 +441,8 @@ set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 3 set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joinspeed 0 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 set g_balance_crylink_secondary_joinexplode_damage 0 @@ -457,40 +457,44 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_ammo 13 -set g_balance_nex_primary_animtime 0.3 -set g_balance_nex_primary_damage 78 +set g_balance_nex_primary_damage 72 set g_balance_nex_primary_force 600 set g_balance_nex_primary_refire 1.505 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 set g_balance_nex_primary_damagefalloff_mindist 9999999 set g_balance_nex_primary_damagefalloff_maxdist 9999999 set g_balance_nex_primary_damagefalloff_halflife 9999999 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999 -set g_balance_nex_secondary 0 -set g_balance_nex_secondary_charge 0 -set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary 1 +set g_balance_nex_secondary_charge 1 +set g_balance_nex_secondary_charge_rate 0.25 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_pause_health_regen 1 set g_balance_nex_secondary_damage 80 set g_balance_nex_secondary_force -500 set g_balance_nex_secondary_refire 1.25 set g_balance_nex_secondary_animtime 0.75 -set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_ammo 2 set g_balance_nex_secondary_damagefalloff_mindist 9999999 set g_balance_nex_secondary_damagefalloff_maxdist 9999999 set g_balance_nex_secondary_damagefalloff_halflife 9999999 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999 -set g_balance_nex_charge 0 +set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0.5 +set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0.2 -set g_balance_nex_charge_minspeed 400 -set g_balance_nex_charge_maxspeed 1000 +set g_balance_nex_charge_minspeed "" +set g_balance_nex_charge_maxspeed "" // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -605,38 +609,39 @@ set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 11 set g_balance_hlac_secondary_shots 6 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_campingrifle_primary_tracer 0 -set g_balance_campingrifle_primary_damage 75 -set g_balance_campingrifle_primary_headshotaddeddamage 90 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 35000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.7 -set g_balance_campingrifle_primary_animtime 0.3 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 40 -set g_balance_campingrifle_secondary_headshotaddeddamage 20 -set g_balance_campingrifle_secondary_spread 0.008 -set g_balance_campingrifle_secondary_force 1 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.0006 -set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 +// {{{ sniperrifle +set g_balance_sniperrifle_magazinecapacity 8 +set g_balance_sniperrifle_reloadtime 2 // matches reload anim +set g_balance_sniperrifle_auto_reload_on_switch 0 +set g_balance_sniperrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries +set g_balance_sniperrifle_primary_tracer 0 +set g_balance_sniperrifle_primary_damage 75 +set g_balance_sniperrifle_primary_headshotaddeddamage 90 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_speed 35000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 0.7 +set g_balance_sniperrifle_primary_animtime 0.3 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_damage 40 +set g_balance_sniperrifle_secondary_headshotaddeddamage 20 +set g_balance_sniperrifle_secondary_spread 0.008 +set g_balance_sniperrifle_secondary_force 1 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 0.0006 +set g_balance_sniperrifle_secondary_animtime 0.1 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -701,13 +706,13 @@ set g_balance_seeker_flac_speed 3000 set g_balance_seeker_flac_speed_up 1000 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_accel 3000 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 set g_balance_seeker_missile_count 8 -set g_balance_seeker_missile_damage 15 +set g_balance_seeker_missile_damage 25 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 set g_balance_seeker_missile_force 250 @@ -723,7 +728,6 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 set g_balance_seeker_missile_speed_max 1250