X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceLeeStricklin.cfg;h=03f58bf366724d0e7150ef7b375537197ef6e9aa;hp=5874f7057abeb1cc6475f1fb05820ab18fd6c85b;hb=45b6abdd23e70fafd7d36002473c012b6ad453bb;hpb=84a2a5cea3cebb7dc48a80e045841ad08930933e diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 5874f7057..03f58bf36 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -226,6 +226,7 @@ set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 5 @@ -267,28 +269,33 @@ set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst m set g_balance_uzi_spread_min 0.02 set g_balance_uzi_spread_max 0.6 set g_balance_uzi_spread_add 0.012 + set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 set g_balance_uzi_first_damage 26 set g_balance_uzi_first_force -30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 + set g_balance_uzi_sustained_damage 17 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 300 // 13.1qu // }}} -// {{{ mortar +// {{{ mortar set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 65 set g_balance_grenadelauncher_primary_edgedamage 35 @@ -328,7 +335,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.7 set g_balance_grenadelauncher_bouncestop 0.12 // }}} -// {{{ minelayer +// {{{ minelayer set g_balance_minelayer_damage 65 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 @@ -350,7 +357,7 @@ set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} -// {{{ electro +// {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 55 set g_balance_electro_primary_edgedamage 5 @@ -406,6 +413,7 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.30008 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 @@ -433,6 +441,7 @@ set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 3 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 @@ -514,7 +523,7 @@ set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 2 // }}} -// {{{ rocketlauncher +// {{{ rocketlauncher set g_balance_rocketlauncher_damage 65 set g_balance_rocketlauncher_edgedamage 25 set g_balance_rocketlauncher_force 360 @@ -619,6 +628,7 @@ set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 set g_balance_sniperrifle_secondary_tracer 0 set g_balance_sniperrifle_secondary_damage 40 set g_balance_sniperrifle_secondary_headshotaddeddamage 20