X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceLeeStricklin.cfg;h=bfe7c2fb78288171de9351ed6503005b7e8fccc8;hp=f9f15ab106dd3549f94fa53cfc2b8f47d0fb3170;hb=6fefb38d7618ba85d7ec2484d18231a76373f313;hpb=23239f55697a9b18884b9857313c758dc95f4372 diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index f9f15ab10..bfe7c2fb7 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -155,6 +155,13 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.4 set g_throughfloor_force 0.7 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,6 +186,13 @@ set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_damagepush_speedfactor 0 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -209,6 +223,7 @@ set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 +set g_balance_grapplehook_damagedbycontents 0 // }}} // {{{ weapon properties @@ -291,12 +306,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 26 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force -30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 17 +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 @@ -410,6 +427,7 @@ set g_balance_electro_secondary_animtime 0.3 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damagedbycontents 0 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 @@ -516,7 +534,7 @@ set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed "" @@ -537,6 +555,8 @@ set g_balance_minstanex_reload_time 2 set g_balance_hagar_primary_damage 43 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 94 +set g_balance_hagar_primary_health 0 +set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.010 set g_balance_hagar_primary_speed 3000 @@ -552,9 +572,13 @@ set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_hold 0 set g_balance_hagar_secondary_load_releasedeath 1 set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 43 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_health 0 +set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_radius 70 set g_balance_hagar_secondary_spread 0.015 set g_balance_hagar_secondary_speed 1400 @@ -619,6 +643,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 0 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01