X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceNexSVN.cfg;h=0afc3f412b6b99b11d1609f2db06afce7b1b15e8;hp=0f8a8dc35c4dcdaa02d949335b42bb237fe2bd19;hb=580c768d0f2e32d2b545fa80c08c515aeb0ca67a;hpb=3c0f816b60939e77e81ccbdce43a5027b89dc4a6 diff --git a/balanceNexSVN.cfg b/balanceNexSVN.cfg index 0f8a8dc35c..0afc3f412b 100644 --- a/balanceNexSVN.cfg +++ b/balanceNexSVN.cfg @@ -3,6 +3,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -268,8 +269,7 @@ set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar -set g_balance_grenadelauncher_primary2secondary 0 -set g_balance_grenadelauncher_primary_sticky 0 +set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 70 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 @@ -284,7 +284,11 @@ set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 25 -set g_balance_grenadelauncher_secondary_sticky 0 +set g_balance_grenadelauncher_primary_damageforcescale 4 +set g_balance_grenadelauncher_primary_bouncefactor 0.5 +set g_balance_grenadelauncher_primary_bouncestop 0.075 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 +set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 70 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 @@ -302,6 +306,29 @@ set g_balance_grenadelauncher_secondary_health 10 set g_balance_grenadelauncher_secondary_damageforcescale 4 set g_balance_grenadelauncher_secondary_bouncefactor 0.5 set g_balance_grenadelauncher_secondary_bouncestop 0.075 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 +// }}} +// {{{ minelayer // TODO +set g_balance_minelayer_damage 35 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -318,8 +345,10 @@ set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 @@ -403,6 +432,11 @@ set g_balance_nex_secondary_damagefalloff_mindist 1000 set g_balance_nex_secondary_damagefalloff_maxdist 3000 set g_balance_nex_secondary_damagefalloff_halflife 1500 set g_balance_nex_secondary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_velocitydependent_halflife 0 +set g_balance_nex_velocitydependent_minspeed 400 +set g_balance_nex_velocitydependent_maxspeed 1000 +set g_balance_nex_velocitydependent_movingavg_factor 0.9 // }}} // {{{ minstanex set g_balance_minstanex_refire 1