X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceSamual.cfg;h=4c9095a1ad7a51e8c49bb328d4343249030c8514;hp=7d62bd3bc2d63849c968523e29392ecb07ced4db;hb=fa51f49b0ea8f1d6cd378b9be83cfcbd8f37c298;hpb=bcaac9fd4eb317429d3d4d1fb97193757349334a diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 7d62bd3bc..4c9095a1a 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -3,6 +3,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -16,9 +17,9 @@ set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always pro set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 100 +set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 45 +set g_start_ammo_shells 30 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 @@ -31,18 +32,18 @@ set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 -set g_lms_start_armor 100 -set g_lms_start_ammo_shells 50 -set g_lms_start_ammo_nails 150 -set g_lms_start_ammo_rockets 50 -set g_lms_start_ammo_cells 50 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 120 +set g_lms_start_ammo_nails 400 +set g_lms_start_ammo_rockets 120 +set g_lms_start_ammo_cells 200 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 15 -set g_balance_nix_ammo_nails 45 -set g_balance_nix_ammo_rockets 15 -set g_balance_nix_ammo_cells 15 +set g_balance_nix_ammo_shells 120 +set g_balance_nix_ammo_nails 400 +set g_balance_nix_ammo_rockets 120 +set g_balance_nix_ammo_cells 200 set g_balance_nix_ammo_fuel 0 set g_balance_nix_ammoincr_shells 2 set g_balance_nix_ammoincr_nails 6 @@ -52,6 +53,8 @@ set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 set g_pickup_shells 30 set g_pickup_shells_max 120 set g_pickup_nails 80 @@ -64,21 +67,29 @@ set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 -set g_pickup_armorsmall_max 100 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 100 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 100 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 100 +set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 set g_pickup_healthmega_max 200 +set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 @@ -108,7 +119,7 @@ set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 0 +set g_balance_armor_rotlinear 3 set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 1 set g_balance_armor_regenstable 100 @@ -128,7 +139,7 @@ set g_balance_fuel_limit 999 // }}} // {{{ misc -set g_balance_selfdamagepercent 0.6 +set g_balance_selfdamagepercent 0.75 set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" @@ -207,7 +218,7 @@ set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 -set g_balance_laser_gauntlet 0 +set g_balance_laser_primary_gauntlet 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 @@ -220,11 +231,12 @@ set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_gauntlet 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 set g_balance_shotgun_primary_damage 8 -set g_balance_shotgun_primary_force 0 +set g_balance_shotgun_primary_force 15 set g_balance_shotgun_primary_spread 0.11 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 @@ -232,25 +244,24 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_bullets 6 -set g_balance_shotgun_secondary_damage 8 -set g_balance_shotgun_secondary_force 0 -set g_balance_shotgun_secondary_spread 0.17 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 8000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim +set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_swing 50 +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi set g_balance_uzi_first 1 set g_balance_uzi_first_damage 12 -set g_balance_uzi_first_force 0 +set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.15 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 0 +set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.075 set g_balance_uzi_sustained_ammo 1 @@ -258,7 +269,7 @@ set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar -set g_balance_grenadelauncher_primary2secondary 0 +set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 @@ -268,9 +279,17 @@ set g_balance_grenadelauncher_primary_speed_up 220 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 30 +set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_primary_health 25 +set g_balance_grenadelauncher_primary_damageforcescale 4 +set g_balance_grenadelauncher_primary_bouncefactor 0.5 +set g_balance_grenadelauncher_primary_bouncestop 0.075 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + +set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 @@ -280,6 +299,7 @@ set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 1 +set g_balance_grenadelauncher_secondary_lifetime2 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 @@ -287,12 +307,36 @@ set g_balance_grenadelauncher_secondary_health 70 set g_balance_grenadelauncher_secondary_damageforcescale 4 set g_balance_grenadelauncher_secondary_bouncefactor 0.5 set g_balance_grenadelauncher_secondary_bouncestop 0.075 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 1 +// }}} +// {{{ minelayer // TODO +set g_balance_minelayer_damage 35 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 65 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 @@ -301,8 +345,11 @@ set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 +set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 @@ -329,9 +376,9 @@ set g_balance_electro_combo_speed 2000 set g_balance_crylink_primary_damage 14 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 -set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_radius 50 set g_balance_crylink_primary_speed 7000 -set g_balance_crylink_primary_spread 0.01 +set g_balance_crylink_primary_spread 0.02 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.4 @@ -357,7 +404,7 @@ set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.1 set g_balance_crylink_secondary_animtime 0.1 -set g_balance_crylink_secondary_ammo 1 +set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 @@ -366,15 +413,30 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 90 -set g_balance_nex_force 200 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 1500 -set g_balance_nex_damagefalloff_forcehalflife 1500 +set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_force 300 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 1000 +set g_balance_nex_primary_damagefalloff_maxdist 3000 +set g_balance_nex_primary_damagefalloff_halflife 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_damage 90 +set g_balance_nex_secondary_force 300 +set g_balance_nex_secondary_refire 1.5 +set g_balance_nex_secondary_animtime 0.3 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 1000 +set g_balance_nex_secondary_damagefalloff_maxdist 3000 +set g_balance_nex_secondary_damagefalloff_halflife 1500 +set g_balance_nex_secondary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_velocitydependent_halflife 0 +set g_balance_nex_velocitydependent_minspeed 400 +set g_balance_nex_velocitydependent_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -417,7 +479,7 @@ set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 140 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -428,6 +490,10 @@ set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 +set g_balance_rocketlauncher_remote_damage 80 +set g_balance_rocketlauncher_remote_edgedamage 40 +set g_balance_rocketlauncher_remote_radius 100 +set g_balance_rocketlauncher_remote_force 600 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -499,7 +565,7 @@ set g_balance_campingrifle_tracer 1 set g_balance_campingrifle_primary_damage 50 set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 0 +set g_balance_campingrifle_primary_force 50 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 0.7 @@ -507,10 +573,12 @@ set g_balance_campingrifle_primary_animtime 0.3 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time +set g_balance_campingrifle_primary_bullethail 0 +set g_balance_campingrifle_secondary 1 set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 25 set g_balance_campingrifle_secondary_spread 0.02 -set g_balance_campingrifle_secondary_force 0 +set g_balance_campingrifle_secondary_force 30 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 set g_balance_campingrifle_secondary_refire 0.1 @@ -518,6 +586,7 @@ set g_balance_campingrifle_secondary_animtime 0.1 set g_balance_campingrifle_secondary_ammo 4 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu set g_balance_campingrifle_secondary_burstcost 0.35 +set g_balance_campingrifle_secondary_bullethail 0 // }}} // {{{ tuba set g_balance_tuba_refire 0.05