X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceSamual.cfg;h=4e3733a7551d38076e00f50e63a4f286813981f9;hp=718376c127e07cbf169600ee472e6be6e8c57ec1;hb=f6353d6504cb5563ea8d0f1ce49a59f8eb7ead84;hpb=0dc38ae2f93086eff28e4ca231f436d5a1469b6c diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 718376c12..4e3733a75 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -17,7 +17,7 @@ set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always prov set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 125 +set g_balance_health_start 150 set g_balance_armor_start 0 set g_start_ammo_shells 15 set g_start_ammo_nails 0 @@ -56,20 +56,20 @@ set g_balance_nix_ammoincr_fuel 2 set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 100 -set g_pickup_nails 75 -set g_pickup_nails_weapon 75 -set g_pickup_nails_max 300 +set g_pickup_shells_weapon 30 +set g_pickup_shells_max 90 +set g_pickup_nails 80 +set g_pickup_nails_weapon 160 +set g_pickup_nails_max 320 set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 +set g_pickup_rockets_weapon 80 set g_pickup_rockets_max 160 set g_pickup_cells 50 -set g_pickup_cells_weapon 50 +set g_pickup_cells_weapon 100 set g_pickup_cells_max 200 -set g_pickup_fuel 25 -set g_pickup_fuel_weapon 25 -set g_pickup_fuel_jetpack 50 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 set g_pickup_fuel_max 100 set g_pickup_armorsmall 10 set g_pickup_armorsmall_max 200 @@ -84,23 +84,23 @@ set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 200 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 10 -set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_max 250 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_max 250 set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_max 250 set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 +set g_pickup_healthmega_max 250 set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 15 -set g_pickup_respawntime_ammo 15 +set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_ammo 10 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 @@ -115,18 +115,18 @@ set g_balance_health_regenlinear 5 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0 -set g_balance_health_rotlinear 5 +set g_balance_health_rotlinear 4 set g_balance_pause_health_rot 3 -set g_balance_pause_health_rot_spawn 1 +set g_balance_pause_health_rot_spawn 5 set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 +set g_balance_health_rotstable 150 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 3 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 1 +set g_balance_armor_rotlinear 2 +set g_balance_pause_armor_rot 3 +set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 @@ -164,7 +164,7 @@ set g_projectiles_newton_style 2 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 0 +set g_projectiles_spread_style 7 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity // 1: forward + flattened solid sphere @@ -175,13 +175,13 @@ set g_projectiles_spread_style 0 // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 1400 -set g_balance_falldamage_factor 0.15 -set g_balance_falldamage_maxdamage 25 +set g_balance_falldamage_minspeed 1000 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 15 // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.2 +set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 3 @@ -213,10 +213,10 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser set g_balance_laser_primary_damage 25 -set g_balance_laser_primary_edgedamage 10 -set g_balance_laser_primary_force 175 +set g_balance_laser_primary_edgedamage 12.5 +set g_balance_laser_primary_force 200 set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 12000 +set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 @@ -229,7 +229,7 @@ set g_balance_laser_primary_force_velocitybias 0.3 set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 -set g_balance_laser_secondary_edgedamage 10 +set g_balance_laser_secondary_edgedamage 12.5 set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 12000 @@ -245,18 +245,18 @@ set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 10 -set g_balance_shotgun_primary_damage 6 +set g_balance_shotgun_primary_bullets 12 +set g_balance_shotgun_primary_damage 5 set g_balance_shotgun_primary_force 15 set g_balance_shotgun_primary_spread 0.11 -set g_balance_shotgun_primary_refire 0.5 +set g_balance_shotgun_primary_refire 0.75 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_range 85 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 set g_balance_shotgun_secondary_damage 115 @@ -265,18 +265,18 @@ set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi -set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_max 0.1 set g_balance_uzi_spread_add 0.012 -set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) set g_balance_uzi_burst_animtime 0.75 -set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire 0.075 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 -set g_balance_uzi_burst_damage 18 -set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 @@ -286,9 +286,9 @@ set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 10 -set g_balance_uzi_sustained_force 10 -set g_balance_uzi_sustained_spread 0.08 +set g_balance_uzi_sustained_damage 14 +set g_balance_uzi_sustained_force 20 +set g_balance_uzi_sustained_spread 0.04 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 @@ -298,8 +298,8 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu // {{{ mortar set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 -set g_balance_grenadelauncher_primary_edgedamage 38 -set g_balance_grenadelauncher_primary_force 400 +set g_balance_grenadelauncher_primary_edgedamage 25 +set g_balance_grenadelauncher_primary_force 300 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 220 @@ -316,8 +316,8 @@ set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 -set g_balance_grenadelauncher_secondary_edgedamage 38 -set g_balance_grenadelauncher_secondary_force 400 +set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 @@ -336,8 +336,8 @@ set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 // }}} // {{{ minelayer -set g_balance_minelayer_damage 35 -set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_damage 40 +set g_balance_minelayer_edgedamage 20 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 @@ -358,31 +358,31 @@ set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} // {{{ electro -set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 90 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 425 -set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 75 -set g_balance_electro_primary_speed 0 +set g_balance_electro_lightning 0 +set g_balance_electro_primary_damage 55 +set g_balance_electro_primary_edgedamage 27.5 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 +set g_balance_electro_primary_radius 100 +set g_balance_electro_primary_comboradius 150 +set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 0 +set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.03 -set g_balance_electro_primary_ammo 7 -set g_balance_electro_primary_range 800 +set g_balance_electro_primary_animtime 0.1 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 25 -set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 100 +set g_balance_electro_secondary_damage 45 +set g_balance_electro_secondary_edgedamage 22.5 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.08 +set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_lifetime 2.5 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1 @@ -393,34 +393,34 @@ set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_damage 40 +set g_balance_electro_combo_edgedamage 20 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 400 +set g_balance_electro_combo_speed 2000 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 0 +set g_balance_crylink_primary_edgedamage 5 set g_balance_crylink_primary_force -55 -set g_balance_crylink_primary_radius 50 -set g_balance_crylink_primary_speed 3000 -set g_balance_crylink_primary_spread 0.05 -set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_speed 1800 +set g_balance_crylink_primary_spread 0.075 +set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.4 +set g_balance_crylink_primary_refire 0.5 set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 2 +set g_balance_crylink_primary_ammo 4 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0 +set g_balance_crylink_primary_joinspread 0.4 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 -set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_damage 50 set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_radius 0 -set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_joinexplode_radius 200 +set g_balance_crylink_primary_joinexplode_force 300 set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 @@ -429,11 +429,11 @@ set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 8 -set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_damage 5 +set g_balance_crylink_secondary_edgedamage 2.5 set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 10 -set g_balance_crylink_secondary_speed 9000 +set g_balance_crylink_secondary_radius 30 +set g_balance_crylink_secondary_speed 1700 set g_balance_crylink_secondary_spread 0.03 set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 @@ -487,14 +487,14 @@ set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 set g_balance_nex_charge_start 0 -set g_balance_nex_charge_rate 0.1 +set g_balance_nex_charge_rate 0.2 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button set g_balance_nex_charge_shot_multiplier 0.25 -set g_balance_nex_charge_velocity_rate 0.2 +set g_balance_nex_charge_velocity_rate 0.3 set g_balance_nex_charge_minspeed 400 -set g_balance_nex_charge_maxspeed 1000 +set g_balance_nex_charge_maxspeed 800 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -503,7 +503,7 @@ set g_balance_minstanex_ammo 10 // }}} // {{{ hagar set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 0 +set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 50 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.08 @@ -512,8 +512,8 @@ set g_balance_hagar_primary_lifetime 0.12 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 37 -set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_damage 35 +set g_balance_hagar_secondary_edgedamage 17.5 set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_radius 65 set g_balance_hagar_secondary_spread 0.015 @@ -526,7 +526,7 @@ set g_balance_hagar_secondary_ammo 1 // {{{ rocketlauncher set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 -set g_balance_rocketlauncher_force 600 +set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 100 set g_balance_rocketlauncher_speed 1600 set g_balance_rocketlauncher_speedaccel 1600 @@ -544,9 +544,9 @@ set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guid set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again set g_balance_rocketlauncher_remote_damage 70 -set g_balance_rocketlauncher_remote_edgedamage 30 +set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 100 -set g_balance_rocketlauncher_remote_force 500 +set g_balance_rocketlauncher_remote_force 400 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -582,14 +582,14 @@ set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 23 +set g_balance_hlac_primary_damage 20 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 100 set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_speed 12000 set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.1 +set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_ammo 1 @@ -597,7 +597,7 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 23 +set g_balance_hlac_secondary_damage 20 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 @@ -615,14 +615,14 @@ set g_balance_sniperrifle_reloadtime 2 // matches reload anim set g_balance_sniperrifle_auto_reload_on_switch 0 set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 -set g_balance_sniperrifle_primary_damage 65 -set g_balance_sniperrifle_primary_headshotaddeddamage 75 +set g_balance_sniperrifle_primary_damage 50 +set g_balance_sniperrifle_primary_headshotaddeddamage 70 set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_force 100 set g_balance_sniperrifle_primary_speed 40000 set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 0.75 -set g_balance_sniperrifle_primary_animtime 0.3 +set g_balance_sniperrifle_primary_refire 1 +set g_balance_sniperrifle_primary_animtime 0.5 set g_balance_sniperrifle_primary_ammo 10 set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 @@ -630,14 +630,14 @@ set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot set g_balance_sniperrifle_secondary 1 set g_balance_sniperrifle_secondary_reload 0 set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_damage 50 -set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head -set g_balance_sniperrifle_secondary_spread 0 -set g_balance_sniperrifle_secondary_force 2 +set g_balance_sniperrifle_secondary_damage 25 +set g_balance_sniperrifle_secondary_headshotaddeddamage 35 +set g_balance_sniperrifle_secondary_spread 0.01 +set g_balance_sniperrifle_secondary_force 50 set g_balance_sniperrifle_secondary_speed 20000 set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 0.1 -set g_balance_sniperrifle_secondary_animtime 0.1 +set g_balance_sniperrifle_secondary_refire 0.6 +set g_balance_sniperrifle_secondary_animtime 0.3 set g_balance_sniperrifle_secondary_ammo 10 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu set g_balance_sniperrifle_secondary_burstcost 0 @@ -693,19 +693,19 @@ set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} // {{{ seeker -set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_ammo 1 set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_damage 20 set g_balance_seeker_flac_edgedamage 10 set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_lifetime 30 +set g_balance_seeker_flac_lifetime_rand 0 +set g_balance_seeker_flac_radius 70 +set g_balance_seeker_flac_refire 0.2 set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_up 0 set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_flac_spread 0.05 set g_balance_seeker_missile_accel 3000 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3