X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceSamual.cfg;h=718376c127e07cbf169600ee472e6be6e8c57ec1;hp=eef3cf8e188b5d42ddc7bce389f91973bcb3f2b8;hb=0dc38ae2f93086eff28e4ca231f436d5a1469b6c;hpb=30016be3301606bd261f442ebf74dc796567ffa1 diff --git a/balanceSamual.cfg b/balanceSamual.cfg index eef3cf8e1..718376c12 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -226,6 +226,7 @@ set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 350 upforce set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 @@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 10 @@ -267,24 +269,29 @@ set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst m set g_balance_uzi_spread_min 0.02 set g_balance_uzi_spread_max 0.6 set g_balance_uzi_spread_add 0.012 + set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 set g_balance_uzi_first_damage 18 set g_balance_uzi_first_force 20 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 + set g_balance_uzi_sustained_damage 10 set g_balance_uzi_sustained_force 10 set g_balance_uzi_sustained_spread 0.08 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} @@ -328,7 +335,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 // }}} -// {{{ minelayer // TODO +// {{{ minelayer set g_balance_minelayer_damage 35 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 @@ -350,7 +357,7 @@ set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} -// {{{ electro // TODO +// {{{ electro set g_balance_electro_lightning 1 set g_balance_electro_primary_damage 90 set g_balance_electro_primary_edgedamage 0 @@ -393,7 +400,7 @@ set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 10 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 @@ -406,6 +413,7 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 @@ -433,6 +441,7 @@ set g_balance_crylink_secondary_refire 0.2 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 @@ -619,6 +628,7 @@ set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 set g_balance_sniperrifle_secondary_tracer 0 set g_balance_sniperrifle_secondary_damage 50 set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head