X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceSamual.cfg;h=94ec2627930222be44fa214fd7c6848d2c14d370;hp=292bb210568be03dd1f3fa5c161e2a1ea5d8bd88;hb=b46e83ce5d0d3275d24ad072029f4ff35edcb14d;hpb=ca4b93ed723cab84606033100e7a75e842222780 diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 292bb21056..94ec262793 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -3,6 +3,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -55,14 +56,19 @@ set g_balance_nix_ammoincr_fuel 2 set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 30 +set g_pickup_shells_weapon 30 set g_pickup_shells_max 120 set g_pickup_nails 80 +set g_pickup_nails_weapon 80 set g_pickup_nails_max 400 set g_pickup_rockets 30 +set g_pickup_rockets_weapon 30 set g_pickup_rockets_max 120 set g_pickup_cells 50 +set g_pickup_cells_weapon 50 set g_pickup_cells_max 200 set g_pickup_fuel 25 +set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 @@ -218,6 +224,8 @@ set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_primary_force_zscale 1 +set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 @@ -231,6 +239,8 @@ set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_force_zscale 1 +set g_balance_laser_secondary_force_velocitybias 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 @@ -268,8 +278,7 @@ set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar -set g_balance_grenadelauncher_primary2secondary 0 -set g_balance_grenadelauncher_primary_sticky 0 +set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 @@ -284,7 +293,10 @@ set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 25 -set g_balance_grenadelauncher_secondary_sticky 0 +set g_balance_grenadelauncher_primary_damageforcescale 4 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + +set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 @@ -300,8 +312,32 @@ set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 70 set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_bouncefactor 0.5 -set g_balance_grenadelauncher_secondary_bouncestop 0.075 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 1 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.075 +// }}} +// {{{ minelayer // TODO +set g_balance_minelayer_damage 35 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -318,8 +354,10 @@ set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 @@ -355,11 +393,12 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_joinspeed 0 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450 -set g_balance_crylink_primary_star_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_other_fadetime 0.25 @@ -376,6 +415,9 @@ set g_balance_crylink_secondary_refire 0.1 set g_balance_crylink_secondary_animtime 0.1 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joinspeed 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -383,15 +425,39 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 90 -set g_balance_nex_force 300 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 1500 -set g_balance_nex_damagefalloff_forcehalflife 1500 +set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_force 300 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 1000 +set g_balance_nex_primary_damagefalloff_maxdist 3000 +set g_balance_nex_primary_damagefalloff_halflife 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_charge 0 +set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary_damage 90 +set g_balance_nex_secondary_force 300 +set g_balance_nex_secondary_refire 1.5 +set g_balance_nex_secondary_animtime 0.3 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 1000 +set g_balance_nex_secondary_damagefalloff_maxdist 3000 +set g_balance_nex_secondary_damagefalloff_halflife 1500 +set g_balance_nex_secondary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_charge 0 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_start 0 +set g_balance_nex_charge_rate 0.1 +set g_balance_nex_charge_limit 0.5 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_shot_multiplier 0.5 +set g_balance_nex_charge_velocity_rate 0.2 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -440,11 +506,6 @@ set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_rocketlauncher_remote_damage 80 set g_balance_rocketlauncher_remote_edgedamage 40 set g_balance_rocketlauncher_remote_radius 100 @@ -516,7 +577,7 @@ set g_balance_campingrifle_magazinecapacity 0 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_campingrifle_tracer 1 +set g_balance_campingrifle_primary_tracer 0 set g_balance_campingrifle_primary_damage 50 set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 @@ -530,6 +591,7 @@ set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time set g_balance_campingrifle_primary_bullethail 0 set g_balance_campingrifle_secondary 1 +set g_balance_campingrifle_secondary_tracer 0 set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 25 set g_balance_campingrifle_secondary_spread 0.02