X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceSamual.cfg;h=a8cd085705bdd53fb07bc49ce263160a638fbe6a;hp=7d62bd3bc2d63849c968523e29392ecb07ced4db;hb=59a4466589091544296dae7df539c76ca57bce06;hpb=d9acf9dc3cf66812f7225317c56bc25fd5698d98 diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 7d62bd3bc2..a8cd085705 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -18,7 +18,7 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 100 set g_balance_armor_start 0 -set g_start_ammo_shells 45 +set g_start_ammo_shells 30 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 @@ -31,18 +31,18 @@ set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 -set g_lms_start_armor 100 -set g_lms_start_ammo_shells 50 -set g_lms_start_ammo_nails 150 -set g_lms_start_ammo_rockets 50 -set g_lms_start_ammo_cells 50 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 120 +set g_lms_start_ammo_nails 400 +set g_lms_start_ammo_rockets 120 +set g_lms_start_ammo_cells 200 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 15 -set g_balance_nix_ammo_nails 45 -set g_balance_nix_ammo_rockets 15 -set g_balance_nix_ammo_cells 15 +set g_balance_nix_ammo_shells 120 +set g_balance_nix_ammo_nails 400 +set g_balance_nix_ammo_rockets 120 +set g_balance_nix_ammo_cells 200 set g_balance_nix_ammo_fuel 0 set g_balance_nix_ammoincr_shells 2 set g_balance_nix_ammoincr_nails 6 @@ -64,13 +64,13 @@ set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 -set g_pickup_armorsmall_max 100 +set g_pickup_armorsmall_max 200 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 100 +set g_pickup_armormedium_max 200 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 100 +set g_pickup_armorbig_max 200 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 100 +set g_pickup_armorlarge_max 200 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 200 set g_pickup_healthmedium 25 @@ -106,7 +106,7 @@ set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 set g_balance_health_limit 999 set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 +set g_balance_armor_regenlinear 3 set g_balance_armor_rot 0 set g_balance_armor_rotlinear 0 set g_balance_pause_armor_rot 1 @@ -114,7 +114,7 @@ set g_balance_pause_armor_rot_spawn 1 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.6 +set g_balance_armor_blockpercent 0.5 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -224,7 +224,7 @@ set g_balance_laser_secondary_delay 0 // {{{ shotgun set g_balance_shotgun_primary_bullets 6 set g_balance_shotgun_primary_damage 8 -set g_balance_shotgun_primary_force 0 +set g_balance_shotgun_primary_force 15 set g_balance_shotgun_primary_spread 0.11 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 @@ -234,7 +234,7 @@ set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_bullets 6 set g_balance_shotgun_secondary_damage 8 -set g_balance_shotgun_secondary_force 0 +set g_balance_shotgun_secondary_force 15 set g_balance_shotgun_secondary_spread 0.17 set g_balance_shotgun_secondary_refire 1.35 set g_balance_shotgun_secondary_animtime 0.2 @@ -245,12 +245,12 @@ set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu // {{{ uzi set g_balance_uzi_first 1 set g_balance_uzi_first_damage 12 -set g_balance_uzi_first_force 0 +set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.15 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 0 +set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.075 set g_balance_uzi_sustained_ammo 1 @@ -329,9 +329,9 @@ set g_balance_electro_combo_speed 2000 set g_balance_crylink_primary_damage 14 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 -set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_radius 50 set g_balance_crylink_primary_speed 7000 -set g_balance_crylink_primary_spread 0.01 +set g_balance_crylink_primary_spread 0.02 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.4 @@ -357,7 +357,7 @@ set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.1 set g_balance_crylink_secondary_animtime 0.1 -set g_balance_crylink_secondary_ammo 1 +set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 @@ -367,7 +367,7 @@ set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex set g_balance_nex_damage 90 -set g_balance_nex_force 200 +set g_balance_nex_force 300 set g_balance_nex_refire 1.5 set g_balance_nex_animtime 0.3 set g_balance_nex_ammo 5 @@ -417,7 +417,7 @@ set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 140 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -499,7 +499,7 @@ set g_balance_campingrifle_tracer 1 set g_balance_campingrifle_primary_damage 50 set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 0 +set g_balance_campingrifle_primary_force 50 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 0.7 @@ -510,7 +510,7 @@ set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as se set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 25 set g_balance_campingrifle_secondary_spread 0.02 -set g_balance_campingrifle_secondary_force 0 +set g_balance_campingrifle_secondary_force 30 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 set g_balance_campingrifle_secondary_refire 0.1