X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceSamual.cfg;h=e70157872ed1a52ab980be125b4184ca42a812f8;hp=862ff0b03866bea1565e35f7ad480cca7d9e73c1;hb=eb9fdf8082d6bae222a64376a4a1bb55bcb1b3a3;hpb=0b3efdab332718e1dc717a53a4330a44ce9fc55c diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 862ff0b038..e70157872e 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -1,29 +1,3 @@ -// {{{ weapon replacement -// NOTE: this only replaces weapons on the map -// use g_start_weapon_* to also replace the on-startup weapons! -// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times -// set the cvars to "0" to totally disable a weapon -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun" -set g_weaponreplace_laser "" -set g_weaponreplace_shotgun "" -set g_weaponreplace_uzi "" -set g_weaponreplace_grenadelauncher "" -set g_weaponreplace_electro "" -set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" -set g_weaponreplace_hagar "" -set g_weaponreplace_rocketlauncher "" -set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" -set g_weaponreplace_hook "" -set g_weaponreplace_hlac 0 // I don't particularly like this weapon. -set g_weaponreplace_campingrifle "" -set g_weaponreplace_tuba "" -set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it. -set g_weaponreplace_seeker "" -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)" -// }}} - // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -42,9 +16,9 @@ set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always pro set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 100 +set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 45 +set g_start_ammo_shells 30 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 @@ -57,18 +31,18 @@ set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 -set g_lms_start_armor 100 -set g_lms_start_ammo_shells 50 -set g_lms_start_ammo_nails 150 -set g_lms_start_ammo_rockets 50 -set g_lms_start_ammo_cells 50 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 120 +set g_lms_start_ammo_nails 400 +set g_lms_start_ammo_rockets 120 +set g_lms_start_ammo_cells 200 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 15 -set g_balance_nix_ammo_nails 45 -set g_balance_nix_ammo_rockets 15 -set g_balance_nix_ammo_cells 15 +set g_balance_nix_ammo_shells 120 +set g_balance_nix_ammo_nails 400 +set g_balance_nix_ammo_rockets 120 +set g_balance_nix_ammo_cells 200 set g_balance_nix_ammo_fuel 0 set g_balance_nix_ammoincr_shells 2 set g_balance_nix_ammoincr_nails 6 @@ -78,6 +52,8 @@ set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 set g_pickup_shells 30 set g_pickup_shells_max 120 set g_pickup_nails 80 @@ -90,21 +66,29 @@ set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 -set g_pickup_armorsmall_max 100 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 100 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 100 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 100 +set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 set g_pickup_healthmega_max 200 +set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 @@ -134,7 +118,7 @@ set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 0 +set g_balance_armor_rotlinear 3 set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 1 set g_balance_armor_regenstable 100 @@ -154,7 +138,7 @@ set g_balance_fuel_limit 999 // }}} // {{{ misc -set g_balance_selfdamagepercent 0.6 +set g_balance_selfdamagepercent 0.75 set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" @@ -233,7 +217,7 @@ set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 -set g_balance_laser_gauntlet 0 +set g_balance_laser_primary_gauntlet 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 @@ -246,11 +230,12 @@ set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_gauntlet 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 set g_balance_shotgun_primary_damage 8 -set g_balance_shotgun_primary_force 0 +set g_balance_shotgun_primary_force 15 set g_balance_shotgun_primary_spread 0.11 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 @@ -258,25 +243,24 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_bullets 6 -set g_balance_shotgun_secondary_damage 8 -set g_balance_shotgun_secondary_force 0 -set g_balance_shotgun_secondary_spread 0.17 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 8000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim +set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_swing 50 +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi set g_balance_uzi_first 1 set g_balance_uzi_first_damage 12 -set g_balance_uzi_first_force 0 +set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.15 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 0 +set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.075 set g_balance_uzi_sustained_ammo 1 @@ -285,6 +269,7 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar set g_balance_grenadelauncher_primary2secondary 0 +set g_balance_grenadelauncher_primary_sticky 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 @@ -294,9 +279,12 @@ set g_balance_grenadelauncher_primary_speed_up 220 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 30 +set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_primary_health 25 +set g_balance_grenadelauncher_secondary_sticky 0 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 @@ -306,17 +294,21 @@ set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 1 +set g_balance_grenadelauncher_secondary_lifetime2 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 70 set g_balance_grenadelauncher_secondary_damageforcescale 4 +set g_balance_grenadelauncher_secondary_bouncefactor 0.5 +set g_balance_grenadelauncher_secondary_bouncestop 0.075 // }}} // {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 65 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 @@ -325,6 +317,7 @@ set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 +set g_balance_electro_primary_range 0 set g_balance_electro_secondary_damage 50 set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 @@ -353,9 +346,9 @@ set g_balance_electro_combo_speed 2000 set g_balance_crylink_primary_damage 14 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 -set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_radius 50 set g_balance_crylink_primary_speed 7000 -set g_balance_crylink_primary_spread 0.01 +set g_balance_crylink_primary_spread 0.02 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.4 @@ -381,7 +374,7 @@ set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.1 set g_balance_crylink_secondary_animtime 0.1 -set g_balance_crylink_secondary_ammo 1 +set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 @@ -390,15 +383,26 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 90 -set g_balance_nex_force 200 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 1500 -set g_balance_nex_damagefalloff_forcehalflife 1500 +set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_force 300 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 1000 +set g_balance_nex_primary_damagefalloff_maxdist 3000 +set g_balance_nex_primary_damagefalloff_halflife 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_damage 90 +set g_balance_nex_secondary_force 300 +set g_balance_nex_secondary_refire 1.5 +set g_balance_nex_secondary_animtime 0.3 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 1000 +set g_balance_nex_secondary_damagefalloff_maxdist 3000 +set g_balance_nex_secondary_damagefalloff_halflife 1500 +set g_balance_nex_secondary_damagefalloff_forcehalflife 1500 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -441,7 +445,7 @@ set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 140 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -452,6 +456,10 @@ set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 +set g_balance_rocketlauncher_remote_damage 80 +set g_balance_rocketlauncher_remote_edgedamage 40 +set g_balance_rocketlauncher_remote_radius 100 +set g_balance_rocketlauncher_remote_force 600 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -523,7 +531,7 @@ set g_balance_campingrifle_tracer 1 set g_balance_campingrifle_primary_damage 50 set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 0 +set g_balance_campingrifle_primary_force 50 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 0.7 @@ -531,10 +539,12 @@ set g_balance_campingrifle_primary_animtime 0.3 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time +set g_balance_campingrifle_primary_bullethail 0 +set g_balance_campingrifle_secondary 1 set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 25 set g_balance_campingrifle_secondary_spread 0.02 -set g_balance_campingrifle_secondary_force 0 +set g_balance_campingrifle_secondary_force 30 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 set g_balance_campingrifle_secondary_refire 0.1 @@ -542,6 +552,7 @@ set g_balance_campingrifle_secondary_animtime 0.1 set g_balance_campingrifle_secondary_ammo 4 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu set g_balance_campingrifle_secondary_burstcost 0.35 +set g_balance_campingrifle_secondary_bullethail 0 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -555,41 +566,41 @@ set g_balance_tuba_radius 200 set g_balance_tuba_force 40 // }}} // {{{ fireball -set g_balance_fireball_primary_ammo 5 -set g_balance_fireball_primary_animtime 0.3 -set g_balance_fireball_primary_damage 40 +set g_balance_fireball_primary_ammo 40 +set g_balance_fireball_primary_animtime 0.15 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_damagetime 5 -set g_balance_fireball_primary_force 100 +set g_balance_fireball_primary_edgedamage 0 +set g_balance_fireball_primary_force 700 +set g_balance_fireball_primary_health 50 set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 30 +set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 110 -set g_balance_fireball_primary_lifetime 7 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_speed 900 -set g_balance_fireball_primary_speed_up 100 -set g_balance_fireball_primary_speed_z 0 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 5 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_ammo 25 -set g_balance_fireball_secondary_animtime 0.15 -set g_balance_fireball_secondary_bfgdamage 100 -set g_balance_fireball_secondary_bfgforce 500 -set g_balance_fireball_secondary_bfgradius 750 -set g_balance_fireball_secondary_damage 150 +set g_balance_fireball_secondary_ammo 5 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_edgedamage 0 -set g_balance_fireball_secondary_force 700 -set g_balance_fireball_secondary_health 50 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_force 100 set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 30 +set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 256 -set g_balance_fireball_secondary_lifetime 15 -set g_balance_fireball_secondary_radius 200 -set g_balance_fireball_secondary_refire 0 -set g_balance_fireball_secondary_refire2 4 -set g_balance_fireball_secondary_speed 650 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 2 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} // {{{ seeker @@ -604,6 +615,7 @@ set g_balance_seeker_flac_radius 100 set g_balance_seeker_flac_refire 0.1 set g_balance_seeker_flac_speed 3000 set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_missile_accel 1.05 set g_balance_seeker_missile_ammo 2 @@ -627,8 +639,11 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_z 0 set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 set g_balance_seeker_tag_ammo 1 set g_balance_seeker_tag_animtime 0.3 @@ -637,4 +652,5 @@ set g_balance_seeker_tag_health 5 set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.7 set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 // End new seeker