X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceTest.cfg;h=fa4f521cf4ac5e3af0eb1048b1c774919f6b92f4;hp=37cc8be55ee4404a726827e6411ca998d0a06ee3;hb=a4fe03a4e699812b38955b4e833cd7f55b637291;hpb=b49a2cd1f819e03ebb72db44594d2e336201d73e diff --git a/balanceTest.cfg b/balanceTest.cfg index 37cc8be55..fa4f521cf 100644 --- a/balanceTest.cfg +++ b/balanceTest.cfg @@ -57,8 +57,8 @@ set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 20 set g_pickup_shells_weapon 10 -set g_pickup_shells_max 45 -set g_pickup_nails 120 +set g_pickup_shells_max 50 +set g_pickup_nails 60 set g_pickup_nails_weapon 60 set g_pickup_nails_max 300 set g_pickup_rockets 25 @@ -66,7 +66,7 @@ set g_pickup_rockets_weapon 15 set g_pickup_rockets_max 150 set g_pickup_cells 30 set g_pickup_cells_weapon 20 -set g_pickup_cells_max 200 +set g_pickup_cells_max 300 set g_pickup_fuel 25 set g_pickup_fuel_weapon 15 set g_pickup_fuel_jetpack 50 @@ -99,8 +99,8 @@ set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 5 -set g_pickup_respawntime_ammo 25 +set g_pickup_respawntime_weapon 20 +set g_pickup_respawntime_ammo 15 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 @@ -144,7 +144,7 @@ set g_balance_fuel_limit 999 // }}} // {{{ misc -set g_balance_selfdamagepercent 0.65 +set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" @@ -184,7 +184,7 @@ set g_balance_falldamage_maxdamage 75 set g_balance_powerup_invincible_takedamage 0.3 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 4 +set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 @@ -212,11 +212,11 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high -set g_balance_laser_primary_edgedamage 20 -set g_balance_laser_primary_force 200 // this looks insanely low, but actually isn't with zscale and velocitybias +set g_balance_laser_primary_damage 20 +set g_balance_laser_primary_edgedamage 10 +set g_balance_laser_primary_force 230 set g_balance_laser_primary_radius 60 -set g_balance_laser_primary_speed 4000 +set g_balance_laser_primary_speed 9000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.6 set g_balance_laser_primary_animtime 0.6 @@ -224,8 +224,8 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.35 // 270 upforce -set g_balance_laser_primary_force_velocitybias 0.25 +set g_balance_laser_primary_force_zscale 1.2 +set g_balance_laser_primary_force_velocitybias 0.15 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -240,12 +240,12 @@ set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1 -set g_balance_laser_secondary_force_velocitybias 0.25 +set g_balance_laser_secondary_force_velocitybias 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 10 set g_balance_shotgun_primary_damage 5 -set g_balance_shotgun_primary_force 60 +set g_balance_shotgun_primary_force 5 set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_primary_refire 0.8 set g_balance_shotgun_primary_animtime 0.2 @@ -263,15 +263,26 @@ set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi +set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_add 0.008 +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.4 // refire after burst +set g_balance_uzi_burst_spread 0.03 +set g_balance_uzi_burst_damage 18 // 90 dps (but 90 dmg deliverd in .25s) +set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 -set g_balance_uzi_first_refire 0.3 +set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 15 -set g_balance_uzi_sustained_force 10 -set g_balance_uzi_sustained_spread 0.08 +set g_balance_uzi_sustained_damage 14 // 120 dps +set g_balance_uzi_sustained_force 12 +set g_balance_uzi_sustained_spread 0.02 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 @@ -279,9 +290,9 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 60 -set g_balance_grenadelauncher_primary_edgedamage 38 -set g_balance_grenadelauncher_primary_force 400 +set g_balance_grenadelauncher_primary_damage 50 +set g_balance_grenadelauncher_primary_edgedamage 30 +set g_balance_grenadelauncher_primary_force 250 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 200 @@ -297,9 +308,9 @@ set g_balance_grenadelauncher_primary_damageforcescale 4 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 70 -set g_balance_grenadelauncher_secondary_edgedamage 38 -set g_balance_grenadelauncher_secondary_force 400 +set g_balance_grenadelauncher_secondary_damage 60 +set g_balance_grenadelauncher_secondary_edgedamage 35 +set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 200 @@ -340,65 +351,72 @@ set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} // {{{ electro -set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 110 +set g_balance_electro_lightning 0 +set g_balance_electro_primary_damage 35 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 425 -set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 150 -set g_balance_electro_primary_speed 0 +set g_balance_electro_primary_force 150 +set g_balance_electro_primary_force_up 0 +set g_balance_electro_primary_radius 155 +set g_balance_electro_primary_comboradius 0 +set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.4 -set g_balance_electro_primary_animtime 0.03333333 -set g_balance_electro_primary_ammo 7 -set g_balance_electro_primary_range 800 +set g_balance_electro_primary_lifetime 30 +set g_balance_electro_primary_refire 0.65 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_ammo 2 +set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 500 +set g_balance_electro_secondary_force 50 +set g_balance_electro_secondary_radius 25 +set g_balance_electro_secondary_speed 750 set g_balance_electro_secondary_speed_up 150 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.08 -set g_balance_electro_secondary_lifetime 3.5 +set g_balance_electro_secondary_spread 0.025 +set g_balance_electro_secondary_lifetime 5 set g_balance_electro_secondary_refire 0.1 set g_balance_electro_secondary_refire2 2 -set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_animtime 0.15 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 -set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damageforcescale 2 set g_balance_electro_secondary_count 3 -set g_balance_electro_combo_damage 60 -set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 80 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 +set g_balance_electro_combo_damage 80 +set g_balance_electro_combo_edgedamage 10 +set g_balance_electro_combo_force 150 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 400 +set g_balance_electro_combo_speed 1000 // }}} // {{{ crylink set g_balance_crylink_primary_damage 5 -set g_balance_crylink_primary_edgedamage 2.5 -set g_balance_crylink_primary_force 25 -set g_balance_crylink_primary_radius 50 -set g_balance_crylink_primary_speed 2500 -set g_balance_crylink_primary_spread 0.04 -set g_balance_crylink_primary_shots 12 +set g_balance_crylink_primary_edgedamage 3 +set g_balance_crylink_primary_force 10 +set g_balance_crylink_primary_radius 15 +set g_balance_crylink_primary_speed 1500 +set g_balance_crylink_primary_spread 0.1 +set g_balance_crylink_primary_shots 8 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 1 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 -set g_balance_crylink_primary_joinspeed 250 +set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join +set g_balance_crylink_primary_joinexplode_damage 100 //Max demage (Determined by % of _primary_shots that joins) +set g_balance_crylink_primary_joinexplode_edgedamage 20 +set g_balance_crylink_primary_joinexplode_radius 200 +set g_balance_crylink_primary_joinexplode_force 400 set g_balance_crylink_primary_linkexplode 0 -set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 -set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_middle_lifetime 5 +set g_balance_crylink_primary_middle_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 @@ -415,9 +433,14 @@ set g_balance_crylink_secondary_refire 0.15 set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joinspeed 250 +set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_linkexplode 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -427,7 +450,7 @@ set g_balance_crylink_secondary_line_fadetime 2 // {{{ nex set g_balance_nex_primary_damage 100 set g_balance_nex_primary_force 600 -set g_balance_nex_primary_refire 0.75 +set g_balance_nex_primary_refire 1 set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_ammo 5 set g_balance_nex_primary_damagefalloff_mindist 0 @@ -437,12 +460,16 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0 set g_balance_nex_secondary 1 set g_balance_nex_secondary_charge 1 -set g_balance_nex_secondary_charge_rate 0.7 +set g_balance_nex_secondary_charge_rate 0.55 +set g_balance_nex_secondary_charge_pool 0 +set g_balance_nex_secondary_charge_pool_regen 0.15 +set g_balance_nex_secondary_charge_pool_pause_regen 1 +set g_balance_nex_secondary_charge_pool_pause_health_regen 1 set g_balance_nex_secondary_damage 100 set g_balance_nex_secondary_force 600 set g_balance_nex_secondary_refire 1.5 set g_balance_nex_secondary_animtime 0.3 -set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_ammo 0 set g_balance_nex_secondary_damagefalloff_mindist 0 set g_balance_nex_secondary_damagefalloff_maxdist 0 set g_balance_nex_secondary_damagefalloff_halflife 0 @@ -453,7 +480,8 @@ set g_balance_nex_charge_mindmg 10 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.35 set g_balance_nex_charge_limit 0.5 -set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_rate 0.1 +set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 @@ -465,14 +493,14 @@ set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 15 -set g_balance_hagar_primary_force 50 -set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_damage 25 +set g_balance_hagar_primary_edgedamage 5 +set g_balance_hagar_primary_force 70 +set g_balance_hagar_primary_radius 60 set g_balance_hagar_primary_spread 0.010 -set g_balance_hagar_primary_speed 3000 +set g_balance_hagar_primary_speed 2500 set g_balance_hagar_primary_lifetime 30 -set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_refire 0.2 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_damage 30 @@ -487,21 +515,21 @@ set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 // }}} // {{{ rocketlauncher // TODO -set g_balance_rocketlauncher_damage 110 +set g_balance_rocketlauncher_damage 120 set g_balance_rocketlauncher_edgedamage 25 set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 125 -set g_balance_rocketlauncher_speed 1000 +set g_balance_rocketlauncher_radius 130 +set g_balance_rocketlauncher_speed 900 set g_balance_rocketlauncher_speedaccel 0 -set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 5 -set g_balance_rocketlauncher_refire 1 +set g_balance_rocketlauncher_speedstart 900 +set g_balance_rocketlauncher_lifetime 9 +set g_balance_rocketlauncher_refire 1.2 set g_balance_rocketlauncher_animtime 0.4 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 10 set g_balance_rocketlauncher_damageforcescale 0 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 45 // max degrees per second +set g_balance_rocketlauncher_guiderate 25 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in @@ -578,13 +606,13 @@ set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_primary_tracer 1 -set g_balance_campingrifle_primary_damage 75 -set g_balance_campingrifle_primary_headshotaddeddamage 75 +set g_balance_campingrifle_primary_damage 40 +set g_balance_campingrifle_primary_headshotaddeddamage 100 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 40000 set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 1.5 +set g_balance_campingrifle_primary_refire 0.65 set g_balance_campingrifle_primary_animtime 0.6 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu @@ -619,7 +647,7 @@ set g_balance_tuba_force 40 // {{{ fireball set g_balance_fireball_primary_ammo 40 set g_balance_fireball_primary_animtime 0.15 -set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgdamage 150 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 set g_balance_fireball_primary_damage 200 @@ -672,8 +700,8 @@ set g_balance_seeker_missile_accel 1.05 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 set g_balance_seeker_missile_count 4 -set g_balance_seeker_missile_damage 40 -set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_damage 50 +set g_balance_seeker_missile_damageforcescale 2 set g_balance_seeker_missile_decel 0.9 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 @@ -701,7 +729,7 @@ set g_balance_seeker_tag_animtime 0.3 set g_balance_seeker_tag_damageforcescale 4 set g_balance_seeker_tag_health 5 set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_refire 1 set g_balance_seeker_tag_speed 9000 set g_balance_seeker_tag_spread 0 // End new seeker