X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXDF.cfg;h=29a23ad7eafd3c86212e29af98be3740e399c1b5;hp=543a5c6176909d0ad811e91727d4a456931c86a9;hb=9a35dd4b0c1c535c5eff555235c26d0296c2b783;hpb=f879dea04474678d9a263cf5d8c127415e390ca5 diff --git a/balanceXDF.cfg b/balanceXDF.cfg index 543a5c6176..29a23ad7ea 100644 --- a/balanceXDF.cfg +++ b/balanceXDF.cfg @@ -145,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0 -set g_balance_weaponswitchdelay 0 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -159,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -259,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_switchdelay_drop 0 +set g_balance_laser_switchdelay_raise 0 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -271,7 +272,7 @@ set g_balance_shotgun_primary_refire 0.75 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 @@ -286,6 +287,8 @@ set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0 +set g_balance_shotgun_switchdelay_raise 0 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -300,27 +303,28 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.03 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.4 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 12 -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_solidpenetration 13.1 + +set g_balance_uzi_switchdelay_drop 0 +set g_balance_uzi_switchdelay_raise 0 set g_balance_uzi_reload_ammo 0 //default: 30 set g_balance_uzi_reload_time 2 @@ -366,6 +370,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_switchdelay_drop 0 +set g_balance_grenadelauncher_switchdelay_raise 0 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} @@ -413,10 +420,12 @@ set g_balance_electro_combo_radius 175 set g_balance_electro_combo_comboradius 275 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0 +set g_balance_electro_switchdelay_raise 0 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force -50 @@ -431,7 +440,6 @@ set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0.1 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -441,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 @@ -460,9 +468,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -470,9 +477,12 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 +set g_balance_crylink_switchdelay_drop 0 +set g_balance_crylink_switchdelay_raise 0 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} @@ -517,6 +527,9 @@ set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_switchdelay_drop 0 +set g_balance_nex_switchdelay_raise 0 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -527,6 +540,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0 +set g_balance_minstanex_switchdelay_raise 0 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -565,6 +580,8 @@ set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0 +set g_balance_hagar_switchdelay_raise 0 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} @@ -592,6 +609,8 @@ set g_balance_rocketlauncher_remote_damage 70 set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 110 set g_balance_rocketlauncher_remote_force 350 +set g_balance_rocketlauncher_switchdelay_drop 0 +set g_balance_rocketlauncher_switchdelay_raise 0 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -605,6 +624,8 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 1000 set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0 +set g_balance_porto_switchdelay_raise 0 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -628,7 +649,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0 +set g_balance_hook_switchdelay_raise 0 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -641,8 +664,10 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0 +set g_balance_tuba_switchdelay_raise 0 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. +// {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 @@ -677,4 +702,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0 +set g_balance_fireball_switchdelay_raise 0 // }}}