X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXPM.cfg;h=8c171476a1e126114ea1df373d399fe125741c21;hp=759551d8d2357a4a2e53f7f1125d229659802fe7;hb=61ff03e493f0cdae7d4a7b4332481f1a3971c3c7;hpb=e16c21c64c076a70c353b56f0e24b93af3eb3978 diff --git a/balanceXPM.cfg b/balanceXPM.cfg index 759551d8d..8c171476a 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -145,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.2 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -159,7 +158,7 @@ set g_projectiles_damage 1 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -240,7 +239,7 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.25 +set g_balance_laser_primary_force_zscale 1.2 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists @@ -259,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -286,6 +287,8 @@ set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -300,20 +303,18 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.02 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.125 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 10 // 100 dps -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 @@ -322,6 +323,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_switchdelay_drop 0.2 +set g_balance_uzi_switchdelay_raise 0.2 + set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} @@ -366,6 +370,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_switchdelay_drop 0.2 +set g_balance_grenadelauncher_switchdelay_raise 0.2 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} @@ -376,7 +383,7 @@ set g_balance_electro_primary_edgedamage 20 set g_balance_electro_primary_force 200 set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_comboradius 200 +set g_balance_electro_primary_comboradius 300 set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 5 @@ -395,9 +402,9 @@ set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.04 -set g_balance_electro_secondary_lifetime 3 +set g_balance_electro_secondary_lifetime 4 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.5 +set g_balance_electro_secondary_refire2 1.6 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 @@ -409,17 +416,19 @@ set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_combo_damage 50 set g_balance_electro_combo_edgedamage 25 set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_radius 150 set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force -60 +set g_balance_crylink_primary_force -50 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 2000 set g_balance_crylink_primary_spread 0.08 @@ -431,7 +440,6 @@ set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0.1 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -441,27 +449,27 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 70 -set g_balance_crylink_secondary_speed 2000 -set g_balance_crylink_secondary_spread 0.02 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 1 -set g_balance_crylink_secondary_refire 0.2 +set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_force -250 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_speed 3000 +set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary_spreadtype 1 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.7 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -469,17 +477,20 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_damage 80 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.6 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -516,6 +527,9 @@ set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_switchdelay_drop 0.3 +set g_balance_nex_switchdelay_raise 0.25 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -526,6 +540,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.2 +set g_balance_minstanex_switchdelay_raise 0.2 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -537,7 +553,7 @@ set g_balance_hagar_primary_health 15 set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_spread 0.03 -set g_balance_hagar_primary_speed 2200 +set g_balance_hagar_primary_speed 2500 set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second set g_balance_hagar_primary_ammo 1 @@ -549,7 +565,7 @@ set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_abort 0 set g_balance_hagar_secondary_load_linkexplode 0 set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 40 @@ -564,25 +580,27 @@ set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher -set g_balance_rocketlauncher_damage 80 -set g_balance_rocketlauncher_edgedamage 40 -set g_balance_rocketlauncher_force 400 +set g_balance_rocketlauncher_damage 70 +set g_balance_rocketlauncher_edgedamage 35 +set g_balance_rocketlauncher_force 450 set g_balance_rocketlauncher_radius 110 set g_balance_rocketlauncher_speed 1300 set g_balance_rocketlauncher_speedaccel 1300 set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 10 -set g_balance_rocketlauncher_refire 1.1 +set g_balance_rocketlauncher_refire 1.2 set g_balance_rocketlauncher_animtime 0.4 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 90 // max degrees per second +set g_balance_rocketlauncher_guiderate 70 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in @@ -591,6 +609,8 @@ set g_balance_rocketlauncher_remote_damage 70 set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 110 set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_switchdelay_drop 0.3 +set g_balance_rocketlauncher_switchdelay_raise 0.2 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -604,6 +624,8 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 1000 set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -627,7 +649,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -640,9 +664,11 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. -set g_balance_fireball_primary_animtime 0.4 +// {{{ fireball // this is a superweapon -- lets make it behave as one. +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 @@ -676,4 +702,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 // }}}