X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXPM.cfg;h=91072e83529a35ff4945e697ce3fc6b7e7373653;hp=acca20694527ee9289d0cb4c33bdb37d2b51ef83;hb=0808263ca4e55bcfb7863263637381deb6e67c95;hpb=e4a7633b12efcba95ceb2300d06e1413f3799ef9 diff --git a/balanceXPM.cfg b/balanceXPM.cfg index acca20694..91072e835 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -18,7 +18,7 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 20 +set g_start_ammo_shells 14 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 @@ -32,10 +32,10 @@ set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 250 set g_lms_start_armor 100 -set g_lms_start_ammo_shells 50 -set g_lms_start_ammo_nails 150 -set g_lms_start_ammo_rockets 50 -set g_lms_start_ammo_cells 50 +set g_lms_start_ammo_shells 30 +set g_lms_start_ammo_nails 250 +set g_lms_start_ammo_rockets 100 +set g_lms_start_ammo_cells 200 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 @@ -54,12 +54,12 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_max 100 -set g_pickup_nails 150 +set g_pickup_shells 10 +set g_pickup_shells_max 30 +set g_pickup_nails 120 set g_pickup_nails_max 300 -set g_pickup_rockets 15 -set g_pickup_rockets_max 200 +set g_pickup_rockets 25 +set g_pickup_rockets_max 150 set g_pickup_cells 25 set g_pickup_cells_max 200 set g_pickup_fuel 25 @@ -206,31 +206,31 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 10 -set g_balance_laser_primary_edgedamage 0 -set g_balance_laser_primary_force 75 -set g_balance_laser_primary_radius 10 -set g_balance_laser_primary_speed 0 +set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high +set g_balance_laser_primary_edgedamage 20 +set g_balance_laser_primary_force 235 +set g_balance_laser_primary_radius 60 +set g_balance_laser_primary_speed 4000 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.066 -set g_balance_laser_primary_animtime 0.066 -set g_balance_laser_primary_lifetime 0 +set g_balance_laser_primary_refire 0.6 +set g_balance_laser_primary_animtime 0.6 +set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 -set g_balance_laser_primary_gauntlet 1 -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 35 -set g_balance_laser_secondary_edgedamage 10 -set g_balance_laser_secondary_force 400 -set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 9000 +set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 110 // dps +set g_balance_laser_secondary_edgedamage 0 +set g_balance_laser_secondary_force 1000 +set g_balance_laser_secondary_radius 60 +set g_balance_laser_secondary_speed 0 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0 -set g_balance_laser_secondary_lifetime 30 +set g_balance_laser_secondary_refire 0.066 +set g_balance_laser_secondary_animtime 0.066 +set g_balance_laser_secondary_lifetime 0 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_gauntlet 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 16 @@ -242,30 +242,24 @@ set g_balance_shotgun_primary_animtime 0.4 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu -set g_balance_shotgun_secondary 0 -set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim! +set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim set g_balance_shotgun_secondary_melee_range 60 set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.4 -set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3) -set g_balance_shotgun_secondary_damage 7 -set g_balance_shotgun_secondary_force 20 -set g_balance_shotgun_secondary_spread 0.20 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.33 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 12000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 18 +set g_balance_uzi_first_damage 17 set g_balance_uzi_first_force 35 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 8 +set g_balance_uzi_sustained_damage 7 set g_balance_uzi_sustained_force 7.5 set g_balance_uzi_sustained_spread 0.1 set g_balance_uzi_sustained_refire 0.075 @@ -275,80 +269,82 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar // TODO set g_balance_grenadelauncher_primary2secondary 0 -set g_balance_grenadelauncher_primary_sticky 1 -set g_balance_grenadelauncher_primary_damage 100 -set g_balance_grenadelauncher_primary_edgedamage 30 +set g_balance_grenadelauncher_primary_sticky 0 +set g_balance_grenadelauncher_primary_damage 60 +set g_balance_grenadelauncher_primary_edgedamage 35 set g_balance_grenadelauncher_primary_force 300 -set g_balance_grenadelauncher_primary_radius 200 -set g_balance_grenadelauncher_primary_speed 1000 -set g_balance_grenadelauncher_primary_speed_up 0 -set g_balance_grenadelauncher_primary_speed_z 200 +set g_balance_grenadelauncher_primary_radius 100 +set g_balance_grenadelauncher_primary_speed 2000 +set g_balance_grenadelauncher_primary_speed_up 200 +set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 0.8 +set g_balance_grenadelauncher_primary_lifetime2 0.65 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.2 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 25 +set g_balance_grenadelauncher_primary_health 72 +set g_balance_grenadelauncher_secondary_sticky 1 set g_balance_grenadelauncher_secondary_damage 100 set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 300 -set g_balance_grenadelauncher_secondary_radius 200 -set g_balance_grenadelauncher_secondary_speed 600 -set g_balance_grenadelauncher_secondary_speed_up 0 -set g_balance_grenadelauncher_secondary_speed_z 200 +set g_balance_grenadelauncher_secondary_radius 150 +set g_balance_grenadelauncher_secondary_speed 1000 +set g_balance_grenadelauncher_secondary_speed_up 200 +set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 1.5 +set g_balance_grenadelauncher_secondary_lifetime 5 +set g_balance_grenadelauncher_secondary_lifetime2 1 set g_balance_grenadelauncher_secondary_refire 0.8 set g_balance_grenadelauncher_secondary_animtime 0.2 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 0 +set g_balance_grenadelauncher_secondary_health 72 set g_balance_grenadelauncher_secondary_damageforcescale 0 -set g_balance_grenadelauncher_secondary_bouncefactor 0.5 -set g_balance_grenadelauncher_secondary_bouncestop 0.075 +set g_balance_grenadelauncher_secondary_bouncefactor 0.7 +set g_balance_grenadelauncher_secondary_bouncestop 0.12 // }}} // {{{ electro // TODO set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 120 +set g_balance_electro_primary_damage 100 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 780 -set g_balance_electro_primary_force_up 6000 +set g_balance_electro_primary_force 600 +set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 0 +set g_balance_electro_primary_comboradius 75 set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0 -set g_balance_electro_primary_animtime 0.05 -set g_balance_electro_primary_ammo 40 +set g_balance_electro_primary_refire 0.03333333 +set g_balance_electro_primary_animtime 0.03333333 +set g_balance_electro_primary_ammo 6 set g_balance_electro_primary_range 800 -set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_spread 0 set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 200 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_force 100 +set g_balance_electro_secondary_radius 100 +set g_balance_electro_secondary_speed 500 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0 -set g_balance_electro_secondary_lifetime 5 -set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_spread 0.08 +set g_balance_electro_secondary_lifetime 3.5 +set g_balance_electro_secondary_refire 0.5 set g_balance_electro_secondary_refire2 0 -set g_balance_electro_secondary_animtime 0.3 +set g_balance_electro_secondary_animtime 0.5 set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 1 -set g_balance_electro_combo_damage 80 +set g_balance_electro_combo_damage 40 set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 200 +set g_balance_electro_combo_force 80 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 12 -set g_balance_crylink_primary_edgedamage 10 +set g_balance_crylink_primary_damage 10 +set g_balance_crylink_primary_edgedamage 8 set g_balance_crylink_primary_force 25 set g_balance_crylink_primary_radius 100 set g_balance_crylink_primary_speed 1100 @@ -358,7 +354,7 @@ set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.8 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 -set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_bouncedamagefactor 0.2 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 @@ -409,7 +405,7 @@ set g_balance_hagar_primary_force 70 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 -set g_balance_hagar_primary_lifetime 30 +set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 @@ -419,7 +415,7 @@ set g_balance_hagar_secondary_force 70 set g_balance_hagar_secondary_radius 50 set g_balance_hagar_secondary_spread 0.15 set g_balance_hagar_secondary_speed 1800 -set g_balance_hagar_secondary_lifetime_min 30 +set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 @@ -428,11 +424,11 @@ set g_balance_hagar_secondary_ammo 1 set g_balance_rocketlauncher_damage 100 set g_balance_rocketlauncher_edgedamage 33 set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 100 +set g_balance_rocketlauncher_radius 125 set g_balance_rocketlauncher_speed 1000 set g_balance_rocketlauncher_speedaccel 0 set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 30 +set g_balance_rocketlauncher_lifetime 5 set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.2 set g_balance_rocketlauncher_ammo 3 @@ -458,7 +454,7 @@ set g_balance_rocketlauncher_remote_force 350 set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_speed 2000 -set g_balance_porto_primary_lifetime 30 +set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -474,7 +470,7 @@ set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS set g_balance_hook_secondary_ammo 50 // a whole pack -set g_balance_hook_secondary_lifetime 30 // infinite +set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... @@ -483,16 +479,16 @@ set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} // {{{ hlac -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 +set g_balance_hlac_primary_spread_min 0 +set g_balance_hlac_primary_spread_max 0 +set g_balance_hlac_primary_spread_add 0 +set g_balance_hlac_primary_spread_crouchmod 0 -set g_balance_hlac_primary_damage 23 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 100 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_damage 15 +set g_balance_hlac_primary_edgedamage 0 +set g_balance_hlac_primary_force 70 +set g_balance_hlac_primary_radius 30 +set g_balance_hlac_primary_speed 2500 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 @@ -503,39 +499,39 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 23 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_damage 20 +set g_balance_hlac_secondary_edgedamage 0 +set g_balance_hlac_secondary_force 40 +set g_balance_hlac_secondary_radius 35 +set g_balance_hlac_secondary_speed 2500 set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_animtime 0.7 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 +set g_balance_campingrifle_magazinecapacity 0 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 60 -set g_balance_campingrifle_primary_headshotaddeddamage 100 +set g_balance_campingrifle_primary_damage 50 +set g_balance_campingrifle_primary_headshotaddeddamage 35 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 0.8 -set g_balance_campingrifle_primary_animtime 0.3 +set g_balance_campingrifle_primary_animtime 0.8 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_damage 35 -set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_campingrifle_secondary 0 +set g_balance_campingrifle_secondary_damage 15 +set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head set g_balance_campingrifle_secondary_spread 0.008 set g_balance_campingrifle_secondary_force 1 set g_balance_campingrifle_secondary_speed 20000 @@ -613,8 +609,8 @@ set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_missile_accel 1.05 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 4 -set g_balance_seeker_missile_damage 40 +set g_balance_seeker_missile_count 3 +set g_balance_seeker_missile_damage 33 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 0.9 set g_balance_seeker_missile_delay 0.25