X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXonotic.cfg;fp=balanceXonotic.cfg;h=0000000000000000000000000000000000000000;hp=198801547281fc7a7df7715e962a71cb49665c8e;hb=e449f70197479ad384431f4cd1a23d994a8eb928;hpb=af818d85ab5246b8ecd1743ecf808d39e4396445 diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg deleted file mode 100644 index 1988015472..0000000000 --- a/balanceXonotic.cfg +++ /dev/null @@ -1,706 +0,0 @@ -g_mod_balance Xonotic - -// {{{ starting gear -set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_balance_health_start 100 -set g_balance_armor_start 0 -set g_start_ammo_shells 15 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_warmup_start_health 100 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 -set g_lms_start_armor 200 -set g_lms_start_ammo_shells 60 -set g_lms_start_ammo_nails 320 -set g_lms_start_ammo_rockets 160 -set g_lms_start_ammo_cells 180 -set g_lms_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 60 -set g_balance_nix_ammo_nails 320 -set g_balance_nix_ammo_rockets 160 -set g_balance_nix_ammo_cells 180 -set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 -// }}} - -// {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 -set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 -set g_pickup_armorsmall_anyway 1 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 -set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 -set g_pickup_armorlarge_anyway 1 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 -set g_pickup_healthsmall_anyway 1 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 -set g_pickup_healthmedium_anyway 1 -set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 200 -set g_pickup_healthlarge_anyway 1 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 -set g_pickup_healthmega_anyway 1 -set g_pickup_respawntime_short 15 -set g_pickup_respawntime_medium 20 -set g_pickup_respawntime_long 30 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_superweapon 120 -set g_pickup_respawntime_ammo 10 -set g_pickup_respawntimejitter_short 0 -set g_pickup_respawntimejitter_medium 0 -set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 30 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -// }}} - -// {{{ regen/rot -set g_balance_health_regen 0.08 -set g_balance_health_regenlinear 0.5 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.04 -set g_balance_health_rotlinear 0.75 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 5 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 999 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.04 -set g_balance_armor_rotlinear 0.75 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 5 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.6 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 999 -// }}} - -// {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.75 -set g_throughfloor_force 0.75 -set g_projectiles_damage 2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally -set g_projectiles_keep_owner 0 -set g_projectiles_newton_style 2 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 250 -set g_balance_falldamage_minspeed 900 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 40 -set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_attenuation 2 "jetpack sound attenuation" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 50 -set g_balance_grapplehook_damagedbycontents 1 -set g_balance_grapplehook_refire 0.2 -// }}} - -// {{{ weapon properties -// {{{ laser -set g_balance_laser_primary_damage 25 -set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 300 -set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 6000 -set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.7 -set g_balance_laser_primary_animtime 0.2 -set g_balance_laser_primary_lifetime 5 -set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0 -set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.2 -set g_balance_laser_primary_force_velocitybias 0 -set g_balance_laser_primary_force_other_scale 1 -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 25 -set g_balance_laser_secondary_edgedamage 12.5 -set g_balance_laser_secondary_force 400 -set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 12000 -set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.2 -set g_balance_laser_secondary_lifetime 5 -set g_balance_laser_secondary_shotangle -90 -set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 0 -set g_balance_laser_secondary_force_zscale 1.25 -set g_balance_laser_secondary_force_velocitybias 0 -set g_balance_laser_secondary_force_other_scale 1 -set g_balance_laser_switchdelay_drop 0.15 -set g_balance_laser_switchdelay_raise 0.15 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 -// }}} -// {{{ shotgun -set g_balance_shotgun_primary_bullets 14 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_animtime 0.2 -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_solidpenetration 3.8 -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_damage 80 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_animtime 1 -set g_balance_shotgun_switchdelay_drop 0.2 -set g_balance_shotgun_switchdelay_raise 0.2 -set g_balance_shotgun_reload_ammo 0 //default: 5 -set g_balance_shotgun_reload_time 2 -// }}} -// {{{ uzi -set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary -set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.05 -set g_balance_uzi_spread_add 0.012 - -set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_animtime 0.3 -set g_balance_uzi_burst_refire 0.06 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.45 // refire after burst -set g_balance_uzi_burst_spread 0.02 -set g_balance_uzi_burst_damage 25 -set g_balance_uzi_burst_force 20 -set g_balance_uzi_burst_ammo 3 - -set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_force 5 -set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.125 -set g_balance_uzi_first_ammo 1 - -set g_balance_uzi_sustained_damage 10 // 100 dps -set g_balance_uzi_sustained_force 5 -set g_balance_uzi_sustained_spread 0.03 -set g_balance_uzi_sustained_refire 0.1 -set g_balance_uzi_sustained_ammo 1 - -set g_balance_uzi_solidpenetration 13.1 - -set g_balance_uzi_switchdelay_drop 0.2 -set g_balance_uzi_switchdelay_raise 0.2 - -set g_balance_uzi_reload_ammo 60 //default: 30 -set g_balance_uzi_reload_time 2 -// }}} -// {{{ mortar -set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 50 -set g_balance_grenadelauncher_primary_edgedamage 25 -set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 120 -set g_balance_grenadelauncher_primary_speed 1900 -set g_balance_grenadelauncher_primary_speed_up 225 -set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 -set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 1 -set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.3 -set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 15 -set g_balance_grenadelauncher_primary_damageforcescale 0 -set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 - -set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 60 -set g_balance_grenadelauncher_secondary_edgedamage 30 -set g_balance_grenadelauncher_secondary_force 250 -set g_balance_grenadelauncher_secondary_radius 120 -set g_balance_grenadelauncher_secondary_speed 1400 -set g_balance_grenadelauncher_secondary_speed_up 150 -set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 5 -set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 -set g_balance_grenadelauncher_secondary_lifetime_stick 0 -set g_balance_grenadelauncher_secondary_refire 0.7 -set g_balance_grenadelauncher_secondary_animtime 0.3 -set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 30 -set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 - -set g_balance_grenadelauncher_bouncefactor 0.5 -set g_balance_grenadelauncher_bouncestop 0.075 - -set g_balance_grenadelauncher_switchdelay_drop 0.2 -set g_balance_grenadelauncher_switchdelay_raise 0.2 - -set g_balance_grenadelauncher_reload_ammo 0 //default: 12 -set g_balance_grenadelauncher_reload_time 2 -// }}} -// {{{ electro -set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 40 -set g_balance_electro_primary_edgedamage 20 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_force_up 0 -set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_comboradius 300 -set g_balance_electro_primary_speed 2500 -set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 5 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.3 -set g_balance_electro_primary_ammo 4 -set g_balance_electro_primary_range 0 -set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius -set g_balance_electro_primary_falloff_maxdist 850 -set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 40 -set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 50 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 1000 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.04 -set g_balance_electro_secondary_lifetime 4 -set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.6 -set g_balance_electro_secondary_animtime 0.2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 5 -set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_damagedbycontents 1 -set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_bouncefactor 0.3 -set g_balance_electro_secondary_bouncestop 0.05 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_edgedamage 25 -set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 150 -set g_balance_electro_combo_comboradius 300 -set g_balance_electro_combo_speed 2000 -set g_balance_electro_combo_safeammocheck 1 -set g_balance_electro_switchdelay_drop 0.2 -set g_balance_electro_switchdelay_raise 0.2 -set g_balance_electro_reload_ammo 0 //default: 20 -set g_balance_electro_reload_time 2 -// }}} -// {{{ crylink -set g_balance_crylink_primary_damage 12 -set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force -50 -set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 2000 -set g_balance_crylink_primary_spread 0.08 -set g_balance_crylink_primary_shots 6 -set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.7 -set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 3 -set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_joindelay 0.1 -set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_joinexplode 1 -set g_balance_crylink_primary_joinexplode_damage 0 -set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_radius 0 -set g_balance_crylink_primary_joinexplode_force 0 -set g_balance_crylink_primary_linkexplode 1 - -set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 -set g_balance_crylink_primary_other_fadetime 5 - -set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 10 -set g_balance_crylink_secondary_edgedamage 5 -set g_balance_crylink_secondary_force -250 -set g_balance_crylink_secondary_radius 100 -set g_balance_crylink_secondary_speed 3000 -set g_balance_crylink_secondary_spread 0.01 -set g_balance_crylink_secondary_spreadtype 1 -set g_balance_crylink_secondary_shots 5 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.7 -set g_balance_crylink_secondary_animtime 0.2 -set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 -set g_balance_crylink_secondary_joinexplode_edgedamage 0 -set g_balance_crylink_secondary_joinexplode_radius 0 -set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_linkexplode 1 - -set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 -set g_balance_crylink_secondary_line_fadetime 5 - -set g_balance_crylink_switchdelay_drop 0.2 -set g_balance_crylink_switchdelay_raise 0.2 - -set g_balance_crylink_reload_ammo 0 //default: 10 -set g_balance_crylink_reload_time 2 -// }}} -// {{{ nex -set g_balance_nex_primary_damage 80 -set g_balance_nex_primary_force 400 -set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.6 -set g_balance_nex_primary_ammo 6 -set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 -set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 -set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 -set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 - -set g_balance_nex_secondary 0 -set g_balance_nex_secondary_charge 0 -set g_balance_nex_secondary_charge_rate 0.1 -set g_balance_nex_secondary_chargepool 0 -set g_balance_nex_secondary_chargepool_regen 0.15 -set g_balance_nex_secondary_chargepool_pause_regen 1 -set g_balance_nex_secondary_chargepool_pause_health_regen 1 -set g_balance_nex_secondary_damage 0 -set g_balance_nex_secondary_force 0 -set g_balance_nex_secondary_refire 0 -set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_ammo 2 -set g_balance_nex_secondary_damagefalloff_mindist 0 -set g_balance_nex_secondary_damagefalloff_maxdist 0 -set g_balance_nex_secondary_damagefalloff_halflife 0 -set g_balance_nex_secondary_damagefalloff_forcehalflife 0 - -set g_balance_nex_charge 1 -set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_start 0.5 -set g_balance_nex_charge_rate 0.4 -set g_balance_nex_charge_animlimit 0.5 -set g_balance_nex_charge_limit 1 -set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0 -set g_balance_nex_charge_velocity_rate 0 -set g_balance_nex_charge_minspeed 400 -set g_balance_nex_charge_maxspeed 800 - -set g_balance_nex_switchdelay_drop 0.3 -set g_balance_nex_switchdelay_raise 0.25 - -set g_balance_nex_reload_ammo 0 //default: 25 -set g_balance_nex_reload_time 2 -// }}} -// {{{ minstanex -set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.3 -set g_balance_minstanex_ammo 10 -set g_balance_minstanex_laser_ammo 0 -set g_balance_minstanex_laser_animtime 0.3 -set g_balance_minstanex_laser_refire 0.7 -set g_balance_minstanex_switchdelay_drop 0.2 -set g_balance_minstanex_switchdelay_raise 0.2 -set g_balance_minstanex_reload_ammo 0 //default: 50 -set g_balance_minstanex_reload_time 2 -// }}} -// {{{ hagar -set g_balance_hagar_primary_damage 25 -set g_balance_hagar_primary_edgedamage 12.5 -set g_balance_hagar_primary_force 100 -set g_balance_hagar_primary_health 15 -set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_radius 65 -set g_balance_hagar_primary_spread 0.03 -set g_balance_hagar_primary_speed 2500 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_load 1 -set g_balance_hagar_secondary_load_speed 0.5 -set g_balance_hagar_secondary_load_spread 0.075 -set g_balance_hagar_secondary_load_spread_bias 0.5 -set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_hold 4 -set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_abort 0 -set g_balance_hagar_secondary_load_linkexplode 0 -set g_balance_hagar_secondary_load_animtime 0.2 -set g_balance_hagar_secondary_damage 40 -set g_balance_hagar_secondary_edgedamage 20 -set g_balance_hagar_secondary_force 75 -set g_balance_hagar_secondary_health 15 -set g_balance_hagar_secondary_damageforcescale 0 -set g_balance_hagar_secondary_radius 80 -set g_balance_hagar_secondary_spread 0.05 -set g_balance_hagar_secondary_speed 2500 -set g_balance_hagar_secondary_lifetime_min 10 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.5 -set g_balance_hagar_secondary_ammo 1 -set g_balance_hagar_switchdelay_drop 0.2 -set g_balance_hagar_switchdelay_raise 0.2 -set g_balance_hagar_reload_ammo 0 //default: 25 -set g_balance_hagar_reload_time 2 -// }}} -// {{{ rocketlauncher -set g_balance_rocketlauncher_damage 70 -set g_balance_rocketlauncher_edgedamage 35 -set g_balance_rocketlauncher_force 450 -set g_balance_rocketlauncher_radius 110 -set g_balance_rocketlauncher_speed 1300 -set g_balance_rocketlauncher_speedaccel 1300 -set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 10 -set g_balance_rocketlauncher_refire 1.2 -set g_balance_rocketlauncher_animtime 0.4 -set g_balance_rocketlauncher_ammo 4 -set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. -set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn -set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 70 // max degrees per second -set g_balance_rocketlauncher_guideratedelay 0.01 // immediate -set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in -set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_remote_damage 70 -set g_balance_rocketlauncher_remote_edgedamage 35 -set g_balance_rocketlauncher_remote_radius 110 -set g_balance_rocketlauncher_remote_force 400 -set g_balance_rocketlauncher_switchdelay_drop 0.3 -set g_balance_rocketlauncher_switchdelay_raise 0.2 -set g_balance_rocketlauncher_reload_ammo 0 //default: 25 -set g_balance_rocketlauncher_reload_time 2 -// }}} -// {{{ porto -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 1000 -set g_balance_porto_primary_lifetime 5 -set g_balance_porto_secondary 1 -set g_balance_porto_secondary_refire 1.5 -set g_balance_porto_secondary_animtime 0.3 -set g_balance_porto_secondary_speed 1000 -set g_balance_porto_secondary_lifetime 5 -set g_balance_porto_switchdelay_drop 0.2 -set g_balance_porto_switchdelay_raise 0.2 -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} -// {{{ hook -set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0.2 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim -set g_balance_hook_primary_hooked_time_max 0 // infinite -set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked -set g_balance_hook_secondary_damage 25 // not much -set g_balance_hook_secondary_edgedamage 5 // not much -set g_balance_hook_secondary_radius 500 // LOTS -set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 30 // a whole pack -set g_balance_hook_secondary_lifetime 5 // infinite -set g_balance_hook_secondary_speed 0 // not much throwing -set g_balance_hook_secondary_gravity 5 // fast falling -set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim -set g_balance_hook_secondary_power 3 // effect behaves like a square function -set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds -set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 -set g_balance_hook_switchdelay_drop 0.2 -set g_balance_hook_switchdelay_raise 0.2 -// }}} -// {{{ tuba -set g_balance_tuba_refire 0.05 -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_volume 1 -set g_balance_tuba_fadetime 0.25 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_radius 200 -set g_balance_tuba_force 40 -set g_balance_tuba_pitchstep 6 -set g_balance_tuba_switchdelay_drop 0.2 -set g_balance_tuba_switchdelay_raise 0.2 -// }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. -set g_balance_fireball_primary_animtime 0.2 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 0 -set g_balance_fireball_primary_edgedamage 50 -set g_balance_fireball_primary_force 600 -set g_balance_fireball_primary_health 0 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 1200 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_animtime 0.3 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_force 100 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 1.5 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_switchdelay_drop 0.2 -set g_balance_fireball_switchdelay_raise 0.2 -// }}}