X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXonotic.cfg;h=de865fa68087ba37804aeaa36aac0b3f0091d80a;hp=ca9d32c1dddcce2c588bbdf4fe2ad369d13f4182;hb=59dd6bd11c54c9bed005a17d12cc2ad045618cc7;hpb=b60a59ae112a06a0fa6de3296e756805e307fdf1 diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index ca9d32c1d..de865fa68 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -271,8 +271,7 @@ set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_primary_refire 0.75 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 8000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 @@ -303,7 +302,7 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.02 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 @@ -320,8 +319,7 @@ set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_solidpenetration 13.1 set g_balance_uzi_switchdelay_drop 0.2 set g_balance_uzi_switchdelay_raise 0.2 @@ -383,7 +381,7 @@ set g_balance_electro_primary_edgedamage 20 set g_balance_electro_primary_force 200 set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_comboradius 200 +set g_balance_electro_primary_comboradius 300 set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 5 @@ -425,7 +423,7 @@ set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force -50 @@ -440,7 +438,6 @@ set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0.1 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -450,7 +447,7 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 @@ -469,9 +466,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -479,7 +475,7 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 set g_balance_crylink_switchdelay_drop 0.2 @@ -530,7 +526,7 @@ set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 set g_balance_nex_switchdelay_drop 0.3 -set g_balance_nex_switchdelay_raise 0.3 +set g_balance_nex_switchdelay_raise 0.25 set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 @@ -588,21 +584,21 @@ set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher -set g_balance_rocketlauncher_damage 80 -set g_balance_rocketlauncher_edgedamage 40 +set g_balance_rocketlauncher_damage 70 +set g_balance_rocketlauncher_edgedamage 35 set g_balance_rocketlauncher_force 450 set g_balance_rocketlauncher_radius 110 set g_balance_rocketlauncher_speed 1300 set g_balance_rocketlauncher_speedaccel 1300 set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 10 -set g_balance_rocketlauncher_refire 1.1 +set g_balance_rocketlauncher_refire 1.2 set g_balance_rocketlauncher_animtime 0.4 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 90 // max degrees per second +set g_balance_rocketlauncher_guiderate 70 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in @@ -611,7 +607,7 @@ set g_balance_rocketlauncher_remote_damage 70 set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 110 set g_balance_rocketlauncher_remote_force 400 -set g_balance_rocketlauncher_switchdelay_drop 0.2 +set g_balance_rocketlauncher_switchdelay_drop 0.3 set g_balance_rocketlauncher_switchdelay_raise 0.2 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 @@ -669,7 +665,7 @@ set g_balance_tuba_pitchstep 6 set g_balance_tuba_switchdelay_drop 0.2 set g_balance_tuba_switchdelay_raise 0.2 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. +// {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0