X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXonotic.cfg;h=e8367149f75ca098fea72197d3f2c3ab5f2a2145;hp=7f65ce30baefa1a363a23f0eaa534f7fda5f6ddd;hb=420ea402654a79595838c48eddea825dac892016;hpb=99c0a392de5e7b7a1319380a4334031f4bdef63c diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 7f65ce30b..e8367149f 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -8,14 +8,14 @@ set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 set g_start_ammo_shells 20 @@ -23,14 +23,14 @@ set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 250 "starting values when being in warmup-stage" +set g_warmup_start_health 200 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 250 +set g_lms_start_health 200 set g_lms_start_armor 100 set g_lms_start_ammo_shells 30 set g_lms_start_ammo_nails 250 @@ -114,7 +114,7 @@ set g_balance_pause_health_rot 1 set g_balance_pause_health_rot_spawn 0 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 -set g_balance_health_limit 200 +set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 @@ -123,7 +123,7 @@ set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 0 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 +set g_balance_armor_limit 999 set g_balance_armor_blockpercent 0.7 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 @@ -218,7 +218,7 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 set g_balance_laser_secondary_force 1300 @@ -234,7 +234,7 @@ set g_balance_laser_secondary_gauntlet 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 20 -set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_damage 3 set g_balance_shotgun_primary_force 20 set g_balance_shotgun_primary_spread 0.16 set g_balance_shotgun_primary_refire 1 @@ -244,10 +244,10 @@ set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_range 85 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 @@ -259,7 +259,7 @@ set g_balance_uzi_first_force 35 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 7 +set g_balance_uzi_sustained_damage 9 set g_balance_uzi_sustained_force 7.5 set g_balance_uzi_sustained_spread 0.1 set g_balance_uzi_sustained_refire 0.075 @@ -281,7 +281,7 @@ set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 0.65 set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.2 +set g_balance_grenadelauncher_primary_animtime 0.4 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 72 set g_balance_grenadelauncher_secondary_sticky 1 @@ -296,45 +296,69 @@ set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 5 set g_balance_grenadelauncher_secondary_lifetime2 1 set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.2 +set g_balance_grenadelauncher_secondary_animtime 0.4 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 40 set g_balance_grenadelauncher_secondary_damageforcescale 0 set g_balance_grenadelauncher_secondary_bouncefactor 0.7 set g_balance_grenadelauncher_secondary_bouncestop 0.12 // }}} +// {{{ minelayer // TODO +set g_balance_minelayer_damage 35 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_detectionradius 150 +set g_balance_minelayer_speed 0 +set g_balance_minelayer_speedstart 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 10 +set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.25 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 +// }}} // {{{ electro // TODO set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 90 +set g_balance_electro_primary_damage 85 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 550 +set g_balance_electro_primary_force 425 set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 850 set g_balance_electro_primary_comboradius 75 set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.03333333 +set g_balance_electro_primary_refire 0.4 set g_balance_electro_primary_animtime 0.03333333 -set g_balance_electro_primary_ammo 6 +set g_balance_electro_primary_ammo 7 set g_balance_electro_primary_range 800 -set g_balance_electro_secondary_damage 40 -set g_balance_electro_secondary_spread 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 +set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 100 set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 675 +set g_balance_electro_secondary_speed 700 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.08 set g_balance_electro_secondary_lifetime 3.5 -set g_balance_electro_secondary_refire 0.5 -set g_balance_electro_secondary_refire2 0 -set g_balance_electro_secondary_animtime 0.5 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 2 +set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 1 +set g_balance_electro_secondary_count 3 set g_balance_electro_combo_damage 40 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 80 @@ -343,10 +367,10 @@ set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 8 -set g_balance_crylink_primary_force -150 -set g_balance_crylink_primary_radius 100 +set g_balance_crylink_primary_damage 8 +set g_balance_crylink_primary_edgedamage 6 +set g_balance_crylink_primary_force 40 +set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 1100 set g_balance_crylink_primary_spread 0.1 set g_balance_crylink_primary_shots 7 @@ -364,16 +388,16 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 4 +set g_balance_crylink_secondary_damage 2 set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 15 +set g_balance_crylink_secondary_force -20 +set g_balance_crylink_secondary_radius 5 set g_balance_crylink_secondary_speed 1600 set g_balance_crylink_secondary_spread 0.03 set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.1 -set g_balance_crylink_secondary_animtime 0.1 +set g_balance_crylink_secondary_refire 0.15 +set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 @@ -383,15 +407,30 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 80 -set g_balance_nex_force -300 -set g_balance_nex_refire 1.25 -set g_balance_nex_animtime 1 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 4000 -set g_balance_nex_damagefalloff_forcehalflife 4000 +set g_balance_nex_primary_damage 125 +set g_balance_nex_primary_force 500 +set g_balance_nex_primary_refire 1 +set g_balance_nex_primary_animtime 0.75 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 500 +set g_balance_nex_primary_damagefalloff_maxdist 4500 +set g_balance_nex_primary_damagefalloff_halflife 2000 +set g_balance_nex_primary_damagefalloff_forcehalflife 2000 + +set g_balance_nex_secondary 1 +set g_balance_nex_secondary_damage 125 +set g_balance_nex_secondary_force -700 +set g_balance_nex_secondary_refire 1 +set g_balance_nex_secondary_animtime 0.75 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 500 +set g_balance_nex_secondary_damagefalloff_maxdist 4500 +set g_balance_nex_secondary_damagefalloff_halflife 2000 +set g_balance_nex_secondary_damagefalloff_forcehalflife 2000 + +set g_balance_nex_velocitydependent 1 +set g_balance_nex_velocitydependent_minspeed 400 +set g_balance_nex_velocitydependent_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1.25 @@ -400,9 +439,9 @@ set g_balance_minstanex_ammo 10 // }}} // {{{ hagar set g_balance_hagar_primary_damage 12 -set g_balance_hagar_primary_edgedamage 12 +set g_balance_hagar_primary_edgedamage 6 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_radius 100 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 set g_balance_hagar_primary_lifetime 5 @@ -410,9 +449,9 @@ set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_damage 12 -set g_balance_hagar_secondary_edgedamage 12 +set g_balance_hagar_secondary_edgedamage 6 set g_balance_hagar_secondary_force 70 -set g_balance_hagar_secondary_radius 50 +set g_balance_hagar_secondary_radius 100 set g_balance_hagar_secondary_spread 0.15 set g_balance_hagar_secondary_speed 1800 set g_balance_hagar_secondary_lifetime_min 5 @@ -430,7 +469,7 @@ set g_balance_rocketlauncher_speedaccel 0 set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 5 set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.2 +set g_balance_rocketlauncher_animtime 0.4 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 @@ -512,13 +551,13 @@ set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 0 +set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_tracer 1 set g_balance_campingrifle_primary_damage 50 -set g_balance_campingrifle_primary_headshotaddeddamage 35 +set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 35000 @@ -529,8 +568,8 @@ set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 0 -set g_balance_campingrifle_secondary_damage 15 +set g_balance_campingrifle_secondary 1 +set g_balance_campingrifle_secondary_damage 25 set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head set g_balance_campingrifle_secondary_spread 0.008 set g_balance_campingrifle_secondary_force 1 @@ -609,8 +648,8 @@ set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_missile_accel 1.05 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 3 -set g_balance_seeker_missile_damage 33 +set g_balance_seeker_missile_count 8 +set g_balance_seeker_missile_damage 15 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 0.9 set g_balance_seeker_missile_delay 0.25