X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balancetZork.cfg;h=520b96ee432ede3d61c63641a291657074b9d3f8;hp=57c4996871f3fc2fa46719ec04ac9e46cdf1aa75;hb=a0b81c8a4bac14f23744b8fa2d3e0fd3ecd0730d;hpb=b067640a0a39aa413ec687818cc402b9562d3a28 diff --git a/balancetZork.cfg b/balancetZork.cfg index 57c499687..520b96ee4 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -155,6 +155,13 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.5 set g_throughfloor_force 0.7 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,6 +186,13 @@ set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550 set g_balance_falldamage_maxdamage 75 set g_balance_damagepush_speedfactor 0 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -209,6 +223,7 @@ set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 +set g_balance_grapplehook_damagedbycontents 0 // }}} // {{{ weapon properties @@ -258,11 +273,15 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 85 -set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 0 +set g_balance_shotgun_secondary_melee_multihit 1 set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 @@ -287,12 +306,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 14 // 120 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 12 set g_balance_uzi_sustained_spread 0.02 set g_balance_uzi_sustained_refire 0.1 @@ -406,6 +427,7 @@ set g_balance_electro_secondary_animtime 0.15 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 2 +set g_balance_electro_secondary_damagedbycontents 0 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 @@ -511,7 +533,7 @@ set g_balance_nex_charge_rate 0.35 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0.1 -set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 @@ -532,6 +554,8 @@ set g_balance_minstanex_reload_time 2 set g_balance_hagar_primary_damage 25 set g_balance_hagar_primary_edgedamage 5 set g_balance_hagar_primary_force 70 +set g_balance_hagar_primary_health 0 +set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_radius 60 set g_balance_hagar_primary_spread 0.010 set g_balance_hagar_primary_speed 2500 @@ -541,13 +565,19 @@ set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_load 0 set g_balance_hagar_secondary_load_speed 0.6 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_hold 0 set g_balance_hagar_secondary_load_releasedeath 1 set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 30 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 50 +set g_balance_hagar_secondary_health 0 +set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_radius 65 set g_balance_hagar_secondary_spread 0.015 set g_balance_hagar_secondary_speed 1400 @@ -612,6 +642,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 0 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01 @@ -694,6 +726,7 @@ set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 // }}} // {{{ fireball set g_balance_fireball_primary_ammo 40