X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balancetZork.cfg;h=58b3e3c276a4c1eb2d0b466b99c8925850efe6c9;hp=7a5e209521eeb8bee4381290aa055607f3955232;hb=e78d58310d82e6cbd9543b1d06c1fd6ee8f195cd;hpb=13d60cbc40a6727d3ce17df99eef8bde5dc6a492 diff --git a/balancetZork.cfg b/balancetZork.cfg index 7a5e20952..58b3e3c27 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -130,29 +130,29 @@ set g_balance_health_regenlinear 0 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0.1 -set g_balance_health_rotlinear 0 -set g_balance_pause_health_rot 5 -set g_balance_pause_health_rot_spawn 10 +set g_balance_health_rotlinear 2.5 +set g_balance_pause_health_rot 4 +set g_balance_pause_health_rot_spawn 8 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 -set g_balance_health_limit 300 +set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.05 -set g_balance_armor_rotlinear 0 -set g_balance_pause_armor_rot 5 -set g_balance_pause_armor_rot_spawn 10 +set g_balance_armor_rot 0.1 +set g_balance_armor_rotlinear 2.5 +set g_balance_pause_armor_rot 4 +set g_balance_pause_armor_rot_spawn 8 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 -set g_balance_armor_limit 300 +set g_balance_armor_limit 999 set g_balance_armor_blockpercent 0.7 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter set g_balance_fuel_rot 0.05 set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 +set g_balance_pause_fuel_rot 4 +set g_balance_pause_fuel_rot_spawn 8 set g_balance_fuel_regenstable 50 set g_balance_fuel_rotstable 100 set g_balance_fuel_limit 999 @@ -191,8 +191,8 @@ set g_projectiles_spread_style 7 // 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 800 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 15 +set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550 +set g_balance_falldamage_maxdamage 75 // }}} // {{{ powerups @@ -228,8 +228,8 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser set g_balance_laser_primary_damage 20 -set g_balance_laser_primary_edgedamage 20 -set g_balance_laser_primary_force 240 +set g_balance_laser_primary_edgedamage 10 +set g_balance_laser_primary_force 230 set g_balance_laser_primary_radius 60 set g_balance_laser_primary_speed 9000 set g_balance_laser_primary_spread 0 @@ -239,7 +239,7 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.4 +set g_balance_laser_primary_force_zscale 1.2 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 @@ -260,7 +260,7 @@ set g_balance_laser_secondary_force_velocitybias 0 // {{{ shotgun set g_balance_shotgun_primary_bullets 10 set g_balance_shotgun_primary_damage 5 -set g_balance_shotgun_primary_force 60 +set g_balance_shotgun_primary_force 5 set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_primary_refire 0.8 set g_balance_shotgun_primary_animtime 0.2 @@ -282,12 +282,12 @@ set g_balance_shotgun_secondary_animtime 1 set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 set g_balance_uzi_spread_max 0.6 -set g_balance_uzi_spread_add 0.012 +set g_balance_uzi_spread_add 0.008 -set g_balance_uzi_burst 5 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) set g_balance_uzi_burst_refire 0.05 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.75 // refire after burst -set g_balance_uzi_burst_spread 0.04 +set g_balance_uzi_burst_refire2 0.4 // refire after burst +set g_balance_uzi_burst_spread 0.03 set g_balance_uzi_burst_damage 18 // 90 dps (but 90 dmg deliverd in .25s) set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 @@ -296,12 +296,12 @@ set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 -set g_balance_uzi_first_refire 0.3 +set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 12 // 120 dps -set g_balance_uzi_sustained_force 10 -set g_balance_uzi_sustained_spread 0.08 +set g_balance_uzi_sustained_damage 14 // 120 dps +set g_balance_uzi_sustained_force 12 +set g_balance_uzi_sustained_spread 0.02 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 @@ -325,8 +325,6 @@ set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 25 set g_balance_grenadelauncher_primary_damageforcescale 4 -set g_balance_grenadelauncher_primary_bouncefactor 0.5 -set g_balance_grenadelauncher_primary_bouncestop 0.075 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 @@ -345,9 +343,10 @@ set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 10 set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_bouncefactor 0.5 -set g_balance_grenadelauncher_secondary_bouncestop 0.075 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.075 // }}} // {{{ minelayer // TODO set g_balance_minelayer_damage 35 @@ -373,16 +372,16 @@ set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 50 +set g_balance_electro_primary_damage 35 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force 150 set g_balance_electro_primary_force_up 0 -set g_balance_electro_primary_radius 150 +set g_balance_electro_primary_radius 155 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 30 -set g_balance_electro_primary_refire 0.5 +set g_balance_electro_primary_refire 0.65 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 0 @@ -392,46 +391,53 @@ set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 900 -set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_force 50 +set g_balance_electro_secondary_radius 25 +set g_balance_electro_secondary_speed 750 +set g_balance_electro_secondary_speed_up 150 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.025 set g_balance_electro_secondary_lifetime 5 set g_balance_electro_secondary_refire 0.1 set g_balance_electro_secondary_refire2 2 -set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_animtime 0.15 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 2 set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 10 -set g_balance_electro_combo_force 80 +set g_balance_electro_combo_force 150 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 1000 // }}} // {{{ crylink set g_balance_crylink_primary_damage 5 -set g_balance_crylink_primary_edgedamage 2.5 -set g_balance_crylink_primary_force 25 -set g_balance_crylink_primary_radius 50 -set g_balance_crylink_primary_speed 2500 -set g_balance_crylink_primary_spread 0.04 -set g_balance_crylink_primary_shots 12 +set g_balance_crylink_primary_edgedamage 3 +set g_balance_crylink_primary_force 10 +set g_balance_crylink_primary_radius 15 +set g_balance_crylink_primary_speed 1500 +set g_balance_crylink_primary_spread 0.1 +set g_balance_crylink_primary_shots 8 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 1 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 - -set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_star_fadetime 0.25 +set g_balance_crylink_primary_joinspread 0.1 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join +set g_balance_crylink_primary_joinexplode_damage 100 //Max demage (Determined by % of _primary_shots that joins) +set g_balance_crylink_primary_joinexplode_edgedamage 20 +set g_balance_crylink_primary_joinexplode_radius 200 +set g_balance_crylink_primary_joinexplode_force 400 +set g_balance_crylink_primary_linkexplode 0 +set g_balance_crylink_primary_middle_lifetime 5 +set g_balance_crylink_primary_middle_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 @@ -448,6 +454,14 @@ set g_balance_crylink_secondary_refire 0.15 set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 0 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -457,7 +471,7 @@ set g_balance_crylink_secondary_line_fadetime 2 // {{{ nex set g_balance_nex_primary_damage 100 set g_balance_nex_primary_force 600 -set g_balance_nex_primary_refire 0.75 +set g_balance_nex_primary_refire 1 set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_ammo 5 set g_balance_nex_primary_damagefalloff_mindist 0 @@ -467,7 +481,11 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0 set g_balance_nex_secondary 1 set g_balance_nex_secondary_charge 1 -set g_balance_nex_secondary_charge_rate 0.7 +set g_balance_nex_secondary_charge_rate 0.55 +set g_balance_nex_secondary_charge_pool 0 +set g_balance_nex_secondary_charge_pool_regen 0.15 +set g_balance_nex_secondary_charge_pool_pause_regen 1 +set g_balance_nex_secondary_charge_pool_pause_health_regen 1 set g_balance_nex_secondary_damage 100 set g_balance_nex_secondary_force 600 set g_balance_nex_secondary_refire 1.5 @@ -496,12 +514,12 @@ set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 10 -set g_balance_hagar_primary_force 60 -set g_balance_hagar_primary_radius 50 +set g_balance_hagar_primary_damage 25 +set g_balance_hagar_primary_edgedamage 5 +set g_balance_hagar_primary_force 70 +set g_balance_hagar_primary_radius 60 set g_balance_hagar_primary_spread 0.010 -set g_balance_hagar_primary_speed 3000 +set g_balance_hagar_primary_speed 2500 set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.2 set g_balance_hagar_primary_ammo 1 @@ -532,16 +550,11 @@ set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 10 set g_balance_rocketlauncher_damageforcescale 0 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 18 // max degrees per second +set g_balance_rocketlauncher_guiderate 25 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_rocketlauncher_remote_damage 90 set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 125 @@ -613,13 +626,13 @@ set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_primary_tracer 1 -set g_balance_campingrifle_primary_damage 60 -set g_balance_campingrifle_primary_headshotaddeddamage 90 +set g_balance_campingrifle_primary_damage 40 +set g_balance_campingrifle_primary_headshotaddeddamage 100 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 40000 set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.5 +set g_balance_campingrifle_primary_refire 0.65 set g_balance_campingrifle_primary_animtime 0.6 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu