X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balancetZork.cfg;h=87612d234899abf1d94ac1aa441f6e52de5eeb57;hp=1c0717424fa8a127126ae131274097f7d771c967;hb=c415cb7b820de704dff4e6e20af6721078ac2f08;hpb=ba6acfcf1beb9e3cf79e4bd31cbb18a8159ecf8e diff --git a/balancetZork.cfg b/balancetZork.cfg index 1c0717424..87612d234 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -55,67 +55,52 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 - set g_pickup_shells 20 set g_pickup_shells_weapon 10 set g_pickup_shells_max 50 - set g_pickup_nails 60 set g_pickup_nails_weapon 60 set g_pickup_nails_max 300 - set g_pickup_rockets 25 set g_pickup_rockets_weapon 15 set g_pickup_rockets_max 150 - set g_pickup_cells 30 set g_pickup_cells_weapon 20 set g_pickup_cells_max 300 - set g_pickup_fuel 25 set g_pickup_fuel_weapon 15 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 - set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 999 set g_pickup_armorsmall_anyway 0 - set g_pickup_armormedium 25 set g_pickup_armormedium_max 100 set g_pickup_armormedium_anyway 0 - set g_pickup_armorbig 50 set g_pickup_armorbig_max 150 set g_pickup_armorbig_anyway 0 - set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 999 set g_pickup_armorlarge_anyway 0 - set g_pickup_healthsmall 5 set g_pickup_healthsmall_max 999 set g_pickup_healthsmall_anyway 0 - set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 100 set g_pickup_healthmedium_anyway 0 - set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 150 set g_pickup_healthlarge_anyway 0 - set g_pickup_healthmega 100 set g_pickup_healthmega_max 999 set g_pickup_healthmega_anyway 0 - set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 20 set g_pickup_respawntime_ammo 15 - set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 @@ -239,8 +224,9 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.3 +set g_balance_laser_primary_force_zscale 1.2 set g_balance_laser_primary_force_velocitybias 0 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -256,11 +242,12 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 10 set g_balance_shotgun_primary_damage 5 -set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_force 5 set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_primary_refire 0.8 set g_balance_shotgun_primary_animtime 0.2 @@ -277,7 +264,6 @@ set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} - // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 @@ -285,6 +271,7 @@ set g_balance_uzi_spread_max 0.6 set g_balance_uzi_spread_add 0.008 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.4 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.4 // refire after burst set g_balance_uzi_burst_spread 0.03 @@ -325,8 +312,6 @@ set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 25 set g_balance_grenadelauncher_primary_damageforcescale 4 -set g_balance_grenadelauncher_primary_bouncefactor 0.5 -set g_balance_grenadelauncher_primary_bouncestop 0.075 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 @@ -345,11 +330,12 @@ set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 10 set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_bouncefactor 0.5 -set g_balance_grenadelauncher_secondary_bouncestop 0.075 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.075 // }}} -// {{{ minelayer // TODO +// {{{ minelayer set g_balance_minelayer_damage 35 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 @@ -373,11 +359,11 @@ set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 40 +set g_balance_electro_primary_damage 35 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 150 set g_balance_electro_primary_force_up 0 -set g_balance_electro_primary_radius 150 +set g_balance_electro_primary_radius 155 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 @@ -389,7 +375,6 @@ set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 - set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 50 @@ -401,14 +386,13 @@ set g_balance_electro_secondary_spread 0.025 set g_balance_electro_secondary_lifetime 5 set g_balance_electro_secondary_refire 0.1 set g_balance_electro_secondary_refire2 2 -set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_animtime 0.15 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 2 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 -set g_balance_electro_secondary_bouncestop 0.01 - +set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 10 set g_balance_electro_combo_force 150 @@ -418,25 +402,31 @@ set g_balance_electro_combo_speed 1000 // }}} // {{{ crylink set g_balance_crylink_primary_damage 5 -set g_balance_crylink_primary_edgedamage 2 -set g_balance_crylink_primary_force 25 -set g_balance_crylink_primary_radius 65 -set g_balance_crylink_primary_speed 2000 -set g_balance_crylink_primary_spread 0.075 -set g_balance_crylink_primary_shots 12 +set g_balance_crylink_primary_edgedamage 3 +set g_balance_crylink_primary_force 10 +set g_balance_crylink_primary_radius 15 +set g_balance_crylink_primary_speed 1500 +set g_balance_crylink_primary_spread 0.1 +set g_balance_crylink_primary_shots 8 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 1 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 -set g_balance_crylink_primary_joinspeed 2000 +set g_balance_crylink_primary_joindelay 0 +set g_balance_crylink_primary_joinspread 0.1 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join +set g_balance_crylink_primary_joinexplode_damage 100 //Max demage (Determined by % of _primary_shots that joins) +set g_balance_crylink_primary_joinexplode_edgedamage 20 +set g_balance_crylink_primary_joinexplode_radius 200 +set g_balance_crylink_primary_joinexplode_force 400 +set g_balance_crylink_primary_linkexplode 0 set g_balance_crylink_primary_middle_lifetime 5 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 5 -set g_balance_crylink_primary_star_fadetime 2.5 -set g_balance_crylink_primary_other_lifetime 5 -set g_balance_crylink_primary_other_fadetime 2.5 +set g_balance_crylink_primary_middle_fadetime 0.25 +set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 2 @@ -451,7 +441,15 @@ set g_balance_crylink_secondary_refire 0.15 set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joinspeed 1000 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 0 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -459,9 +457,9 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 110 +set g_balance_nex_primary_damage 100 set g_balance_nex_primary_force 600 -set g_balance_nex_primary_refire 0.75 +set g_balance_nex_primary_refire 1 set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_ammo 5 set g_balance_nex_primary_damagefalloff_mindist 0 @@ -471,7 +469,11 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0 set g_balance_nex_secondary 1 set g_balance_nex_secondary_charge 1 -set g_balance_nex_secondary_charge_rate 0.6 +set g_balance_nex_secondary_charge_rate 0.55 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_pause_health_regen 1 set g_balance_nex_secondary_damage 100 set g_balance_nex_secondary_force 600 set g_balance_nex_secondary_refire 1.5 @@ -521,7 +523,7 @@ set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 // }}} -// {{{ rocketlauncher // TODO +// {{{ rocketlauncher set g_balance_rocketlauncher_damage 120 set g_balance_rocketlauncher_edgedamage 25 set g_balance_rocketlauncher_force 350 @@ -536,16 +538,11 @@ set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 10 set g_balance_rocketlauncher_damageforcescale 0 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 18 // max degrees per second +set g_balance_rocketlauncher_guiderate 25 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_rocketlauncher_remote_damage 90 set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 125 @@ -589,7 +586,7 @@ set g_balance_hlac_primary_damage 22 set g_balance_hlac_primary_edgedamage 2 set g_balance_hlac_primary_force -100 set g_balance_hlac_primary_radius 100 -set g_balance_hlac_primary_speed 5000 +set g_balance_hlac_primary_speed 15000 set g_balance_hlac_primary_lifetime 3 set g_balance_hlac_primary_refire 0.1 @@ -604,45 +601,47 @@ set g_balance_hlac_secondary_damage 20 set g_balance_hlac_secondary_edgedamage 3 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 50 -set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_speed 15000 set g_balance_hlac_secondary_lifetime 3 + set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.7 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_primary_tracer 1 -set g_balance_campingrifle_primary_damage 50 -set g_balance_campingrifle_primary_headshotaddeddamage 90 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 40000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.5 -set g_balance_campingrifle_primary_animtime 0.6 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 50 -set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head -set g_balance_campingrifle_secondary_spread 0 -set g_balance_campingrifle_secondary_force 2 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 1.5 -set g_balance_campingrifle_secondary_animtime 0.6 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ sniperrifle +set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat +set g_balance_sniperrifle_reloadtime 2 // matches reload anim +set g_balance_sniperrifle_auto_reload_on_switch 0 +set g_balance_sniperrifle_bursttime 0 +set g_balance_sniperrifle_primary_tracer 1 +set g_balance_sniperrifle_primary_damage 40 +set g_balance_sniperrifle_primary_headshotaddeddamage 100 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_speed 40000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 0.65 +set g_balance_sniperrifle_primary_animtime 0.6 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu +set g_balance_sniperrifle_primary_burstcost 0 +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_damage 50 +set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head +set g_balance_sniperrifle_secondary_spread 0 +set g_balance_sniperrifle_secondary_force 2 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 1.5 +set g_balance_sniperrifle_secondary_animtime 0.6 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -707,14 +706,13 @@ set g_balance_seeker_flac_speed 5000 set g_balance_seeker_flac_speed_up 500 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.25 - -set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 set g_balance_seeker_missile_count 4 set g_balance_seeker_missile_damage 50 set g_balance_seeker_missile_damageforcescale 2 -set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 set g_balance_seeker_missile_force 250 @@ -730,13 +728,11 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_speed_max 1400 set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 - set g_balance_seeker_tag_ammo 1 set g_balance_seeker_tag_animtime 0.3 set g_balance_seeker_tag_damageforcescale 4