X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=crosshairs.cfg;h=c6a9e837b044ecb390bee079c8a811d475506454;hp=c66cd7159357de156334bff52ed6907500c13020;hb=72e511075f59964c08da345dbafc5159e55249e5;hpb=ed6e845709b9b46dfc0fa7c6f690b1d40758b5c7 diff --git a/crosshairs.cfg b/crosshairs.cfg index c66cd7159..c6a9e837b 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -4,20 +4,20 @@ // main crosshair settings seta crosshair 16 -seta crosshair_enabled 2 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair +seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 0.5 -seta crosshair_size 0.4 +seta crosshair_alpha 0.75 +seta crosshair_size 0.3 // crosshair dot settings -seta crosshair_dot 0 +seta crosshair_dot 0 seta crosshair_dot_alpha 1 seta crosshair_dot_size 0.600000 -seta crosshair_dot_color "1 0 0" +seta crosshair_dot_color "1 0 0" seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot" // smooth transitions for crosshair changes -seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" +seta crosshair_effect_time 0.4 "how fast (in seconds) some crosshair effects should take place, 0 = instant" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" // item pickup animation settings @@ -27,6 +27,7 @@ seta crosshair_pickup_speed 4 // hit indication animation settings seta crosshair_hitindication 0.5 seta crosshair_hitindication_color "10 -10 -10" +seta crosshair_hitindication_per_weapon_color "10 10 10" seta crosshair_hitindication_speed 5 // hit testing/tracing for special effects for the crosshair @@ -36,8 +37,9 @@ seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" // change color based on special case -seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health" -seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color" +seta crosshair_color_special 1 "special color handling for crosshair... 1 = per-weapon crosshair color (see crosshair_per_weapon), 2 = crosshair changes color based on health, 3 = rainbow/random color selection" +seta crosshair_color_special_rainbow_delay 0.1 +seta crosshair_color_special_rainbow_brightness 20 "color brightness of the random crosshair colors" // =============================== @@ -152,4 +154,4 @@ seta crosshair_ring_hagar_alpha 0.15 // reload ring seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" seta crosshair_ring_reload_size 2.5 "reload ring size" -seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" \ No newline at end of file +seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"