X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=crosshairs.cfg;h=db31159a5e2b45e84d9b987a9696a8d1d674bec0;hp=47631f0fa6cb70b4a664e493ff5dd06bd300bfae;hb=e65ceea744386d1236c3439a87bebc27a5df564c;hpb=aa95e823f3a1cd929102eeaeedfe52978d4e118e diff --git a/crosshairs.cfg b/crosshairs.cfg index 47631f0fa..db31159a5 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -32,13 +32,14 @@ seta crosshair_hitindication_speed 5 // hit testing/tracing for special effects for the crosshair set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" -seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars" -seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" +seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur and _scale cvars" +seta crosshair_hittest_blur_teammate 0 "blur the crosshair if the shot is obstructed by a teammate" +seta crosshair_hittest_blur_wall 1 "blur the crosshair if the shot is obstructed by a wall or object" seta crosshair_hittest_scale 1.25 "shrink crosshair if shot is obstructed or aiming at a teammate" -seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" +seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed (debug setting, very glitchy!)" // change color based on special case -seta crosshair_color_special 1 "special color handling for crosshair... 1 = per-weapon crosshair color (see crosshair_per_weapon), 2 = crosshair changes color based on health, 3 = rainbow/random color selection" +seta crosshair_color_special 1 "apply a special color for the crosshair: 1 = weapon color (see also crosshair_per_weapon), 2 = a color based on health and armor, 3 = rainbow/random color" seta crosshair_color_special_rainbow_delay 0.1 seta crosshair_color_special_rainbow_brightness 20 "color brightness of the random crosshair colors"