X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXPM.cfg;h=0e96e08848587709836ed01eec9f470f187a4814;hp=35d5da985993d7ad40c8d974ebf7620ba60ac08b;hb=140015c9219f687081a9a8220b9ef005eae8ab62;hpb=532bc664cec406e76fa496f8f0c682df17c27ff3 diff --git a/defaultXPM.cfg b/defaultXPM.cfg index 35d5da985..0e96e0884 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -1,32 +1,21 @@ -// Xonotic ProMode -exec defaultXonotic.cfg - -//============== -// pure changes -//============== - -// players -sv_fbskin_green // visible playermodel forced on everyone - -//================ -// impure changes -//================ +// ================== +// Xonotic Pro-Mode +// ================== -// players -g_jump_grunt 1 // make enemies even easier to hear when they're jumping around - -// physics -exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping +exec defaultXonotic.cfg +exec balanceXPM.cfg -// balance -set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;) +// general gameplay +set g_norecoil 1 set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) - -// match rules -set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :) -set g_forced_respawn 1 // no delaying/cheating a match by not spawning -set g_mirrordamage 0 // hurting teammates does not hurt you... -set g_friendlyfire 1 // ...it hurts them. - -// info -set sv_fragmessage_information_stats 0 // don't reveal how much health/armor the attacker had +set g_balance_kill_antispam 0 +set g_forced_respawn 1 +set teamplay_mode 2 // friendly fire and self damage +set sv_vote_nospectators 1 +set g_chat_nospectators 2 +set g_warmup 1 +set g_balance_teams 0 +set g_spawnshieldtime 0 +set sv_autoscreenshot 1 +set sv_ready_restart 1 +set sv_ready_restart_after_countdown 1