X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXPM.cfg;h=4a55a5ee7c1ec372f727d030c7a520f4be9700f8;hp=38d74c7c990f1dd7ed047c427b108e4e7f83944c;hb=8ced0314dc438d84e9d7e5e542027456fb8db759;hpb=1c2bdc1f0012349f80906e05902ce19bed35be16 diff --git a/defaultXPM.cfg b/defaultXPM.cfg index 38d74c7c9..4a55a5ee7 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -1,31 +1,21 @@ -// Xonotic ProMode -exec defaultXonotic.cfg - -//============== -// pure changes -//============== - -// players -sv_fbskin_green // visible playermodel forced on everyone -set teamplay_mode 2 // friendly fire and self damage - -//================ -// impure changes -//================ +// ================== +// Xonotic Pro-Mode +// ================== -// players -g_jump_grunt 1 // make enemies even easier to hear when they're jumping around - -// physics -exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping +exec defaultXonotic.cfg +exec balanceXPM.cfg -// balance -set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;) +// general gameplay +set g_norecoil 1 set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) - -// match rules -set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :) -set g_forced_respawn 1 // no delaying/cheating a match by not spawning - -// info -set sv_fraginfo_stats 0 // don't reveal how much health/armor the attacker had +set g_balance_kill_antispam 0 +set g_forced_respawn 1 +set teamplay_mode 2 // friendly fire and self damage +set sv_vote_nospectators 1 +set g_chat_nospectators 2 +set g_warmup 1 +set g_balance_teams 0 +set g_spawnshieldtime 0 +set sv_autoscreenshot 1 +set sv_ready_restart 1 +set sv_ready_restart_after_countdown 1