X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXPM.cfg;h=99d503541572919f9741d1e5715a77408548c39b;hp=38d74c7c990f1dd7ed047c427b108e4e7f83944c;hb=33e8e75ebaaf0ec6c49b3108f63c6324e964b71d;hpb=d2f81f24cd5a7bc8949a07a5e75b3dc2cb98e5b6 diff --git a/defaultXPM.cfg b/defaultXPM.cfg index 38d74c7c9..99d503541 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -1,31 +1,25 @@ -// Xonotic ProMode -exec defaultXonotic.cfg +// ================== +// Xonotic Pro-Mode +// ================== -//============== -// pure changes -//============== +exec defaultXonotic.cfg +exec balance-xpm.cfg -// players -sv_fbskin_green // visible playermodel forced on everyone +// general gameplay +set g_norecoil 1 +set g_shootfromeye 1 // hit where you point at with the crosshair (promoders don't care about ugliness) +set g_balance_kill_antispam 0 +set g_forced_respawn 1 set teamplay_mode 2 // friendly fire and self damage - -//================ -// impure changes -//================ - -// players -g_jump_grunt 1 // make enemies even easier to hear when they're jumping around - -// physics -exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping - -// balance -set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;) -set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) - -// match rules -set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :) -set g_forced_respawn 1 // no delaying/cheating a match by not spawning - -// info -set sv_fraginfo_stats 0 // don't reveal how much health/armor the attacker had +set sv_vote_nospectators 1 +set g_chat_nospectators 2 +set g_warmup 1 +set g_balance_teams 0 +set g_spawnshieldtime 0 +set g_spawn_furthest 1 +set sv_autoscreenshot 1 +set sv_ready_restart 1 +set sv_ready_restart_after_countdown 1 +set g_monsters 0 +set g_turrets 0 +set g_vehicles 0